tritonforge Posted July 12, 2020 Share Posted July 12, 2020 Need help finding the easiest way of resetting a settlement's NPCs added by mod, after all of them are killed. Back to complete original is perfect. Wondering if anyone knows the most stable and easy way of doing this. Is this better done by:- resetting the cell (does this also reset the NPCs to alive?)(what console commands?)- tweaking the NPCs in CK (is there a way to have them respawn/reset after some time?)- resetting/activating the mod in mod manager (is this possible?)- resurrecting them one by one? (I prefer not, prob the most immersion breaking)- etc? Thank you so much. Main intention is for village raiding roleplay and I'd like a way to reuse the same added settlement mod. Link to comment Share on other sites More sharing options...
anjenthedog Posted July 12, 2020 Share Posted July 12, 2020 tbh, the easiest and most stable (and ensuring completely original status of the NPCs) way would be loading a savefile made prior to having killed them all. Link to comment Share on other sites More sharing options...
tritonforge Posted July 12, 2020 Author Share Posted July 12, 2020 hmmm I guess true but would lose any sense of progression and loot Link to comment Share on other sites More sharing options...
anjenthedog Posted July 12, 2020 Share Posted July 12, 2020 Well... you asked :tongue: You could also write a script to resurrect everyone, and run it via console. I'll admit I'm not sure how to run scripts from console, but I've seen threads where people have suggested it can be done. Link to comment Share on other sites More sharing options...
tritonforge Posted July 13, 2020 Author Share Posted July 13, 2020 (edited) Hehe yah thank you so much for suggestions. I think I've settled on going into CK and changing the NPCs to 'respawn'. I haven't tested it but supposedly they will respawn with 10 day cell reset. Edited July 13, 2020 by tritonforge Link to comment Share on other sites More sharing options...
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