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tritonforge

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Everything posted by tritonforge

  1. Using Mythical Ages weather, which makes the moon bloom in a very warm/red color; wondering if anyone knows the CK modifier/attribute that affects moon color and bloom? I've tried process of elimination and can't seem to find it. 'moon glare' and specular values for night weathers don't seem to do anything. Thanks so much!
  2. the vanilla meshes for fur are terribly low poly, especially on the armors. For example, the fur on steel armor (sticking out from gauntlets) is noticeable and immersion breaking. wondering if anyone would find it easy applying fusa fur to those bits meshes still referencing vanilla textures for the non-fur parts for compatibility with mods like aMidianBorn
  3. Yes! Just downloaded Outfit Studio, apparently it's the only thing that can convert obj. back to nif for SE meshes. I can't even return to nif in Nifskope from obj after tweaks in Maya.
  4. In "Bandolier - Bags and Pouches" mod, the items don't have bones built in so they don't deform with the player body. I love one of them in particular, the Leather Bandolier Shoulderpad (1dr_ban_bandolierlm_0.nif + 1dr_ban_bandolierlm_1.nif) The shoulderpad doesn't move when the arm is raised. Wondering if anyone could help add bones? I tried for days in Nifskope, copying over bones from different pauldron mods, and I can't get it to work :/
  5. https://www.nexusmods.com/skyrimspecialedition/mods/4542 ? *Oh nvm I realize I think it's somehow the same thing as previous suggestion https://www.nexusmods.com/skyrimspecialedition/mods/4544?tab=description - for boots maybe in case you need to do mashup
  6. ahhh thank you sooo much!!!!!!!
  7. Requesting a 1st/3rd person animation (can be activated through Power, like Sit Anywhere): an extended hand that could pass for touching or pushing. My mod list is pretty complete but I was wondering why the immersion isn't visceral no matter how detailed the world gets; I realized that VR has something we do not, our hands. So many amazing texture and mesh mods, so much afforded in game and we can't touch it! Ever wanted to pet your dog? Stroke your horse's mane? Cup your partner's cheek? Knock a goblet off the table as you leave the Thalmor Embassy? Raise a hand up to block the sun? With an outstretched hand we can actually feel our game! Oldrim had a replacer anim to stick up your middle finger, or flip a coin; it seems there are several hand anims but none as generic/utilitarian as this concept. Thank you!
  8. Maybe can adjust/retexture or use the Deku Tree mod: https://www.nexusmods.com/skyrimspecialedition/mods/9729
  9. I know (ok not exactly) what you are looking for: the Elemental Lozenge Longsword https://www.nexusmods.com/skyrim/mods/61552 - this is the sword base mod https://www.tesgeneral.com/weapons-le - scroll down and see thumbnail pic for Elemental retexture, it adds a glowing middle part similar to your 3d model and you can choose the glow color. possibility you may need to run through CAO and convert to SE maybe a closer glow model is this: https://www.nexusmods.com/skyrimspecialedition/mods/10838 but it's lower resolution and detail another option: https://www.nexusmods.com/skyrimspecialedition/mods/26573
  10. OMG THANK YOU SO MUCHHH!! Just knowing what the item is and what texture set it uses is too perfect. THANK YOU THANK YOU. Imma sift through all those and compare now haha :laugh: I've had Skyrim 2020 but I just looked in the files and it seems it only covers 1 of the textures you mentioned so I'll be looking for one that covers stockadeextra and stockadeplanks! *ended up choosing 4k Stockade thank youuuu
  11. Not sure what it's called, but the wood shelter for chickens in the animal pen (has chicken nest in the hearthfire ones). Is there an existing retexture for that?
  12. I can't seem to find a mod that adds Blades patrols. Immersive Patrols doesn't cover them and the only mod I came across was 'Blade Patrols' by grc472 but the author has hidden it. Requesting a mod to add patrolling Blades Bonus: if they could be pathed to all the the dragon mounds so there is a random encounter chance to see them aggro and hunt their own dragon. This would also serve to inadvertently reduce dragon aggro/fights for the player while adding immersion and spectacle.
  13. Hehe yah thank you so much for suggestions. I think I've settled on going into CK and changing the NPCs to 'respawn'. I haven't tested it but supposedly they will respawn with 10 day cell reset.
  14. hmmm I guess true but would lose any sense of progression and loot
  15. Need help finding the easiest way of resetting a settlement's NPCs added by mod, after all of them are killed. Back to complete original is perfect. Wondering if anyone knows the most stable and easy way of doing this. Is this better done by: - resetting the cell (does this also reset the NPCs to alive?)(what console commands?) - tweaking the NPCs in CK (is there a way to have them respawn/reset after some time?) - resetting/activating the mod in mod manager (is this possible?) - resurrecting them one by one? (I prefer not, prob the most immersion breaking) - etc? Thank you so much. Main intention is for village raiding roleplay and I'd like a way to reuse the same added settlement mod.
  16. Wondering if there is a way to plant in Hearthfire planters with console and not thru the game mechanics? Reason being, I uninstalled a plantable nirnroot mod mid playthrough and the form IDs are messed up (planting deathbell yields canis root, etc). Alternatively, does anyone know a way to correct the IDs or look at what has changed? I don't mind planting A to get B as long as I know what got switched.
  17. I think a lot of us ignore giants because they're shortly amusing and then become space fillers. Requesting a mod that adds giant sandboxing animations, maybe like dancing around the fire, eating mammoth cheese, picking their toes while sitting on a rock, shoving each other, roaming to hunt, etc
  18. Requesting a mod to have increased Alduin presence/encounters. Because we scarcely are able to enjoy his visuals esp if we are purposely avoiding the completion of main quest lines (preserving civil war game states). Having modded Alduin to be demonic and glowing, I'd love to see him terrorize skyrim on occasion. Ideas: - Alduin random encounter flies and just hovers far above while looking at you, then flies away - Alduin can attack like normal dragon attacks but will not land, and will leave after a short period of terrorizing with shouts/breath - flies around your area, then flies away without attacking
  19. The vanilla glow is a white gradient circle. That's it. Requesting an aesthetic nirnroot glow. preferably: - immersively golden or green glow - particle effects, pulsing
  20. I love the Dimhollow Crypt tomb/locked chamber where we first free Serana. However, it's never used again despite its cool default pose marker and environment. Requesting a mod to re-activate Serana's Dimhollow Crypt tomb and add marker so we can command followers to enter the tomb cylinder and lock them down inside. This should mean we need to move the purple flame pillars to the correct positions to unlock/lift the tomb, and scramble/reverse to lock/send it back down. Bonus: - Quest dialogue mod, non-hostile option to escort Harkon to the tomb, and ironically seal him there forever (or until you feel like releasing him) - Quest dialogue mod, escort Serana's mother Valerica out of soul cairn and seal her in tomb (motivation can be believed variable, for her safety or for the world's safety) Thank you!
  21. Edit: Oh nevermind. Apparently filtering out even 1 of the tagged languages will block the entire mod from search results. Was trying to filter out foreign language mods and even if it has an English tag it will block it due to other languages attached. I just noticed today that I couldn't find an existing mod via the Nexus search bar: "Invisibility" - https://www.nexusmods.com/skyrimspecialedition/mods/1310?tab=description typing 'invis' or even the full 'invisibility' doesn't list the mod at all, in the quicksearch drop down or in applied search. Wondering if this is the same for everyone else, and does this mean there's a ton of mods I'm missing out on because the search function won't catch it? Using basic keywords like 'sneak' or 'spell' I'm concerned the drop down list isn't all inclusive.
  22. There are only a few attack events that spawn for Hearthfire homes and I would like to request more unique random events for Hearthfire. I couldn't even find one mod that increased bandit attacks, everyone wants a deserted cell. Some ideas for random encounters to make your home more lively and immersive: - random stranger runs up to your house and asks for shelter (maybe bandits come in a moment and ask where he/she went just like vanilla fugitive event), stranger will go inside and spend the night then leave next day - at least 1 more bandit attack spawn point (single vanilla one makes it so boring, you're always fighting 3 from the same spawn point) - thief spawn at night, maybe in cellar (spawned without weapon so will use vanilla script to grab nearest weapon, maybe from your racks or displays) - bear spawn at beehive for Lakeview, swimming in the fish hatchery for Windstad - random stranger comes to: hand out pamphlets, sell wares, buy a quantity of whatever ingredient is grown in your garden bonus: one day maybe a script can allow a door knock sound effect when an NPC approach event is triggered on exterior, then you can exit and see who it is
  23. Requesting a village/settlement for invader roleplay raids, with respawning NPCs. Inspired by Viking raids/pillagers. Any existing mod suggestions welcome! if new mod, ideas: - burnable assets, esp can duplicate the quest beehives on Goldenglow Estate - resetting clutter that we can knock over - non warrior NPCs have 'Run for your Lives' built in - treasure loot objects in worldspace - several no loading door shelters that allow flowing raid gameplay (doors statically open, can corner NPCs inside, can seamlessly run from one to another), shelters with doors can be separate cells - a chapel with monks, a large gold crucifix/shrine on altar you can steal and sell everything resets for another raid another day :) Just wanted to put this idea out there just in case! Thank you!
  24. oo thanks for suggestion! I looked into it. i'm prob hoping for a more lite package, without the extra scripts and esp graphic stuff haha. prob unlikely but wishing for something that wouldnt require FNIS. thank you so much for idea
  25. the quest only rewards you with an unwearable display in the Thieves Guild Cistern so there's not really a point to completing the quest. You can still collect all 24 (then use console to complete it if you want but unnecessary), then use your mod to wear the crown (spawn item with console).
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