Wouter445 Posted January 19, 2013 Share Posted January 19, 2013 hi all, been busy in 3D max, and almost competed a new sword.what do you think of the colors?, and general weapon design?, what will you chance http://i82.photobucket.com/albums/j280/abishe/Grip_zps6a882c54.png http://i82.photobucket.com/albums/j280/abishe/blade_zpse362925b.png http://i82.photobucket.com/albums/j280/abishe/comp_zps8ba74bb1.png also how much damage will be fair?, i try to keep it in balance Link to comment Share on other sites More sharing options...
Korodic Posted January 19, 2013 Share Posted January 19, 2013 A bit too colorful for my tastes. I might mix in red with ivory or a royal purple kind of theme and stick this sword on the emperor or in his chambers in a display, as the jewels seem fitting. Link to comment Share on other sites More sharing options...
tyrannynexus Posted January 19, 2013 Share Posted January 19, 2013 looks like grass ^^ Link to comment Share on other sites More sharing options...
Wouter445 Posted January 19, 2013 Author Share Posted January 19, 2013 looks like grass ^^ serious, you find this looking like grass? http://i82.photobucket.com/albums/j280/abishe/grass_zpsb67db184.png it's moldavite tektitevery rare Link to comment Share on other sites More sharing options...
Amasido Posted January 22, 2013 Share Posted January 22, 2013 Some sculpt layers will help you get detail there, the edges need to look like an edge of a blade as now it doesn't look like anything. I kinda think the color scheme conflicts a lot unless you're going for an oriental themed dagger then it fits. Link to comment Share on other sites More sharing options...
hardarg Posted January 22, 2013 Share Posted January 22, 2013 (edited) I agree the colors has that oriental feel to it, I like how you went with the details for the handle, but the first impression I had was that it looked fragile and easy to break, kinda like porcelain. Edited January 22, 2013 by hardarg Link to comment Share on other sites More sharing options...
ghosu Posted January 22, 2013 Share Posted January 22, 2013 (edited) Especially the blade needs more details / normal map...might look ok in 3rd person but horrible in 1stperson view.And the colors could be too bright, you have to test it ingame when the mesh is finished - in my opinion darker colors work better ingame because the game engine adds various shader effects, cubemap, specular map and so on. Edited January 22, 2013 by ghosu Link to comment Share on other sites More sharing options...
Wouter445 Posted January 23, 2013 Author Share Posted January 23, 2013 (edited) ah, yes those colors.my own fault i edit on the wrong Material in D3 Max, witch make the colors after editing 20% more brighter..... :wallbash: update. http://i82.photobucket.com/albums/j280/abishe/Wood_zps8b913498.png http://i82.photobucket.com/albums/j280/abishe/Grip_zps750e9ae0.png http://i82.photobucket.com/albums/j280/abishe/Blade_zpsa43c4675.png http://i82.photobucket.com/albums/j280/abishe/3Dview_zps4aad3fde.png witch of the 3 textures sudden i use for the ornament?. I have Marmer, Green Steel, and dark rusted Steel placed on it. http://i82.photobucket.com/albums/j280/abishe/3textures_zps115bd8cd.png Edited January 23, 2013 by Wouter445 Link to comment Share on other sites More sharing options...
Amasido Posted January 24, 2013 Share Posted January 24, 2013 (edited) What program are you using for your textures? My recommendation would be get mudbox and photoshop or GIMP with the dds plugin you can achieve more than you would than using 3dsmax etc. Out of curiousity how many faces does this mesh have? Edited January 24, 2013 by Amasido Link to comment Share on other sites More sharing options...
Wouter445 Posted January 24, 2013 Author Share Posted January 24, 2013 54785, the inner blade32496 the outside of the blade29338 Grip and stuff. around 10 MB nif file. Link to comment Share on other sites More sharing options...
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