Jump to content

Cloaks, Winter is Coming - Cloaks and Wrye Bash


Sayne

Recommended Posts

Hello,

 

I've been modding Skyrim since... well since the day it came out, but I've always used too few and too innocuous of mods to require using Wrye Bash. However in my recent re-install I've gotten a bit more ambitious and I have a whole lot of mods running.

 

My primary question is about Cloaks of Skyrim and Winter is Coming - Cloaks. When running Boss and using WryeBash, Wrye Bash only recommends a "Relev" tag on 1nivWICCloaks.esp, nothing on Cloaks.esp or 1nivWICSkyCloaksPatch.esp (the compatibility patch for WIC and Cloaks of Skyrim).

 

I found that odd, but played on in the game, figuring WryeBash was smarter than me. Well I got to Whiterun in my new game to find that none of the guards were wearing either yellow Whiterun cloaks or WIC fur cloaks. I added Relev to Cloaks.esp and 1nivWICSkyCloaksPatch.esp, rebuilt the bashed patch, loaded a save well outside of Whiterun and walked to the city only to find that the guards still aren't wearing cloaks. What's going on? Not every guard will wear a cloak, but usually I could run around the city and eventually find one. There weren't any.

 

Also, if any kind soul is willing, I'd appreciate any advice on my load order and the other Manual Bashed Tags I put in (in red below). The game seems stable in this order, BOSS did it for me, but I know that BOSS isn't perfect.

 

Here's my load order:

 

Update.esm

Dawnguard.esm {Delev, Relev}

HearthFires.esm

ETaC - RESOURCES.esm

Lanterns Of Skyrim - All In One - Main.esm

moonpath.esm

SPIKE.esm

WinterholdDestruction.esm

Unofficial Skyrim Patch.esp {Delev, Relev}

Unofficial Dawnguard Patch.esp {Delev, Relev}

Unofficial Hearthfire Patch.esp

Better Dynamic Snow.esp

randomthunder.esp

skyrimsoundtrackexpansion.esp

StaticMeshImprovementMod.esp

BLESSINGS - Altar Descriptions.esp

Chesko_WearableLantern.esp

Chesko_WearableLantern_Guards.esp

Chesko_WearableLantern_Caravaner.esp

DungeonQuestAwareness.esp

Improved Container Names.esp

Immersive Battles.esp

Immersive Brigands.esp

Immersive Patrols.esp

Immersive Travelers.esp

Lanterns Of Skyrim - All In One - RCRN Classic.esp

UnlimitedBookshelves.esp

ShootingStars.esp

Skyrim Flora Overhaul.esp

Convenient Horses.esp

Chesko_LoreBasedLoadingScreens.esp

DYNAVISION Dynamic Depth of Field.esp

Footprints.esp

IMAGINATOR - Visual Control for Skyrim.esp

WetandCold.esp -- could this be preventing guards from wearing cloaks unless it's cold out?

SkyUI.esp

iHUD.esp

Cloaks.esp {Relev} -- My manual tag

1nivWICCloaks.esp {Relev} -- Automatic Tag

1nivWICSkyCloaksPatch.esp {Relev} -- My manual Tag

RaistlinRobes.esp

hothtrooper44_ArmorCompilation.esp {Delev, Relev}

SpaceWikingArchmageEnchantment.esp

TrissArmorRetextured.esp

Dr_Bandolier.esp

Dr_BandolierDG.esp

BandolierForNPCMasterFile.esp -- Should this have a bashed tag?

BandolierForNPCsWIC_V2.esp -- Should this have a bashed tag?

DeadlyDragons.esp {Delev, Relev}

moonpath_questdata.esp

RiversideLodge.esp

Winterhold_Improvements.esp {Delev, Relev} -- Manual tag... no idea if this is necessary or not. It does add some cloaks and stuff to the leveled lists. Advice?

Immersive Weapons.esp {Delev}

SkyTEST-RealisticAnimals&Predators.esp

TwoRings.esp

ETaC - Villages Complete.esp

ExpandedWinterholdRuins.esp

CampingKitNorthernRanger.esp

Populated Cities 2.esp

dD - Realistic Ragdoll Force - Reduced.esp

SkyRealism - Time and Travel.esp

Apocalypse - The Spell Package.esp

DeadlySpellImpacts.esp

DeadlySpellImpacts - Two Fire.esp

ForgottenMagic.esp

Crimson Tide - Blood.esp

SkyRe_Main.esp {Delev, Relev}

SkyRe_Combat.esp

SkyRe_EncounterZones.esp

SkyRe_EnemyAI.esp

SkyRe_EnemyScaling.esp {Relev}

SkyRe_StandingStones.esp

dD-No Spinning Death Animation.esp

UFO - Ultimate Follower Overhaul.esp

UFO - Dawnguard AddOn.esp

UFO - Heartfire AddOn.esp

Spousetocustomhome.esp

SkyRe_Races.esp

ethereal_elven_overhaul.esp

EEO patch.esp

WATER.esp

RaceMenu.esp

RaceMenuPlugin.esp

Bashed Patch, 0.esp

Automatic Variants.esp

ReProccer.esp

rcrnShaders.esp

RCRNvolumetric.esp

 

Could Wet and Cold be preventing the guards from wearing the cloaks when it's not cold out?

 

Thanks for any help! I've never used WryeBash before.

Edited by Sayne
Link to comment
Share on other sites

You should run BOSS first of all and then create a bashed patch with Wrye Bash to merge all of your leveled lists. Tutorial.

 

Wet and Cold will not prevent guards from wearing cloaks all the time since 'cloaks of skyrim' does not contribute to it, only Winter is Coming.

Edited by Cait833
Link to comment
Share on other sites

I don't use 'Wet n' Cold', so I don't know how it affects the cloak mods. But generally speaking, you should not need to alter the Bash tags of esp's already tagged by the mod authors. You certainly don't need to do it for popular mods like Bandoliers, Cloaks of Skyrim, and Winter is Coming. The plugins from those authors are all properly tagged (support patches made by others may be a different matter). Leveled lists distribution is only part of the method used to distribute gears to respawning NPCs. The other thing that needs to be edited is the outfit records for the NPCs which, unlike leveled lists, Wrye Bash will not merge. This is why there is a compatibility patch for 'Cloaks..' and WiC (which merges the outfit records, not the levled lists that Wrye Bash can easily handle). So basically, what I am suggesting is that as far as these popular mods go (which receive feedback from many users), it's probably better that you leave their bash tags alone.

 

As for why the cloaks aren't appearing on the respawning NPCs in your game, it may be something as simple as needing to wait for them to respawn with the new items, if you didn't start a new game with a Bashed Patch. Use the console to spawn a few bandits and guards, and see if they show up with cloaks (from both CoS and WiC). If they do, then the issue isn't the leveled lists or the Bashed Patch.

Edited by ripple
Link to comment
Share on other sites

Awesome! Thanks for the responses. I'll do the merge thing with Wrye Bash and remove my own tags before rebuilding the bashed patch, so I won't eff anything up any farther.

 

I didn't start my new game with any mods enabled, per this recommendation http://s1.zetaboards.com/bbenlibrary/topic/5032314/1/ because I was getting CTDs with startling frequency in the Helgen intro sequence. However I have a mod-free clean save made about 2 seconds after I exited the Helgen cave. After making that save, I quit the game, went back to Wrye Bash, rebuilt my bashed patch and SkyProc Patchers, loaded the save an continued on. Maybe I just need to wait a day or so for the guards to respawn with their cloaks.

 

Thanks!

 

 

Edit: HA! Nothing is mergeable! Well now I know, at least.

Edited by Sayne
Link to comment
Share on other sites

This is caused by the conflicting outfit records I mentioned earlier.

 

1nivWICSkyCloaksPatch.esp <-- merges the conflicting outfit records between CoS and WiC.

 

BandolierForNPCsWIC_V2.esp <-- merges the conflicting outfit records between Bandoliers and WiC, but not CoS.

 

So if you run these two as it is, some guards will have fur cloaks from WiC, but none will have cloaks from CoS (you can still craft the CoS cloaks, and some unique NPCs that have been assigned CoS cloaks as part of their outfits may still have them, if no other mod overwrites their outfit records).

 

You can manually make a compatibility patch using TES5Edit though.

Edited by ripple
Link to comment
Share on other sites

Oh I see. Well thanks for the explanation. I'm fine without the Bandoliers on NPCs. While cool as loot, the cloaks are much more noticeable and I think make the guards look cooler.

 

I doubt I'll make a compatibility patch, I've never made a mod before (well I made some brain-dead mod adding a ring to a barrel in Morrowind) and I'm afraid I'll do more harm than good.

 

I really appreciate your help, I thought I had done something wrong.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...