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Textures appearing blackened in-game


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I've made a unique weapon, with a modified vanilla (not entirely custom-made) mesh, i.e. a silenced .22 pistol with some modifications. I've made the texture, and the normal map, and generally it works. However, when the gun is put under lighting (hitting A in the cell editor, not sure what the technical name is), which generally means being used in an interior, it turns almost pitch black. You can tell the texture is still there, but it's so dark it may as well not be. Not sure why this is happening, but if it helps the modified mesh turns up grey in nifskope, not white. I get the idea that that this is a common noob issue that all the veteran modders are going to tut at me for, but Google hasn't helped so far.

 

Here's a quick imgur link to show the gun without (pic 1) and with (pic 2) lighting enabled.

http://imgur.com/a/IlvHN

 

Thanks in advance,

-thegreatvortigaunt

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I've made a unique weapon, with a modified vanilla (not entirely custom-made) mesh, i.e. a silenced .22 pistol with some modifications. I've made the texture, and the normal map, and generally it works. However, when the gun is put under lighting (hitting A in the cell editor, not sure what the technical name is), which generally means being used in an interior, it turns almost pitch black. You can tell the texture is still there, but it's so dark it may as well not be. Not sure why this is happening, but if it helps the modified mesh turns up grey in nifskope, not white. I get the idea that that this is a common noob issue that all the veteran modders are going to tut at me for, but Google hasn't helped so far.

 

Here's a quick imgur link to show the gun without (pic 1) and with (pic 2) lighting enabled.

http://imgur.com/a/IlvHN

 

Thanks in advance,

-thegreatvortigaunt

 

I'm not 100% sure but I believe that is caused by your normal map. I think if you make it more transparent it will adjust that.

 

Best of luck!

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