FranklinZunge Posted January 20, 2013 Share Posted January 20, 2013 whenever i export a mesh even a vanilla armor mesh with no changes that has weights on the skirt bones, i get an instant crash when trying to equip it. does anyone else have this problem. it took me 3 days to even narrow it down to skirt bones. i need these damn skirt bones to work or my mod will be trashed with a cardboard skirt and hideous clippage Link to comment Share on other sites More sharing options...
FavoredSoul Posted January 20, 2013 Share Posted January 20, 2013 What you're describing doesn't really make sense. The skirt bones are no different to any other bone on the human skeleton. How did you come to the conclusion that the skirt bones were to blame? Link to comment Share on other sites More sharing options...
FranklinZunge Posted January 20, 2013 Author Share Posted January 20, 2013 (edited) What you're describing doesn't really make sense. The skirt bones are no different to any other bone on the human skeleton. How did you come to the conclusion that the skirt bones were to blame? ok i have an armour that has a bunch of trishapes including a part thats like a skirt. it all can be weighted to my hearts content but when i assign weight to the skirt bones, it makes my game crash when i equip it. ive been at it for days because it never occurred to me that it was skirt bones. but then i read in a forum someone mentioning it but no one replied. the thing is then i tried to import a vanilla armor and export it with no change, female hide armour, and equip it and it crashed too. if i import any clothes or armour that doesnt have any vertices weighted to skirt bones, i can export it w no changes and then equip that in game with no crash. i take it u havent had that problem but dont say it doesnt make sense because if i do everything exactly the same in a controlled way with various different meshes not just what im working in it happens. how many skyrim custom meshes have you exported from 3ds max with vertices weighted on skirt bones and got working into skyrim im not sure which skirt bones it actually is since there are many. im thinking maybe its a bug w 2011 im dling 2012 now Edited January 20, 2013 by FranklinZunge Link to comment Share on other sites More sharing options...
FranklinZunge Posted January 20, 2013 Author Share Posted January 20, 2013 What you're describing doesn't really make sense. The skirt bones are no different to any other bone on the human skeleton. How did you come to the conclusion that the skirt bones were to blame? ok i have an armour that has a bunch of trishapes including a part thats like a skirt. it all can be weighted to my hearts content but when i assign weight to the skirt bones, it makes my game crash when i equip it. ive been at it for days because it never occurred to me that it was skirt bones. but then i read in a forum someone mentioning it but no one replied. the thing is then i tried to import a vanilla armor and export it with no change, female hide armour, and equip it and it crashed too. if i import any clothes or armour that doesnt have any vertices weighted to skirt bones, i can export it w no changes and then equip that in game with no crash. i take it u havent had that problem but dont say it doesnt make sense because if i do everything exactly the same in a controlled way with various different meshes not just what im working in it happens. how many skyrim custom meshes have you exported from 3ds max with vertices weighted on skirt bones and got working into skyrim im not sure which skirt bones it actually is since there are many. im thinking maybe its a bug w 2011 im dling 2012 now <<<SOLVED>>> I figured it out and it took me many days so i am posting this if anyone has the same problem try this the model that was replacing to test in game (ex. cuirasslight_0.nif) was linked to cuirass_1.nif for itself and for the 1st person models. 1st person models cannot have skirt bones or they instantly crash when equipped. Link to comment Share on other sites More sharing options...
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