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RedDogs

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OK, I have made a rather large garden that needs constant upkeep. I have 2 NPC's dedicated for the task. I've been able to get them to wander around the area OK and to use rack and hoe with a Use At package, but this is always at the same place and specific time I have programed in the USE AT package. They wander too much, I want them to work more and wander less.

 

While searching the Objects Window I came across in the misc section under farm a rake and hoe under Idle Anim. Now I'm assuming these would be used during idle time while wandering. However I can't place them in the NPC inventory, It seems the only place I can drag & drop them is in a cell. When I drop them in the garden area they just disappear.

 

So....How can I make them use the rake & hoe during the idle time while wandering at random locations & random times.

I don't know if this is possible, but it seems like it should be.

 

Thanks for any sugestions.

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OK, I have made a rather large garden that needs constant upkeep. I have 2 NPC's dedicated for the task. I've been able to get them to wander around the area OK and to use rack and hoe with a Use At package, but this is always at the same place and specific time I have programed in the USE AT package. They wander too much, I want them to work more and wander less.

 

While searching the Objects Window I came across in the misc section under farm a rake and hoe under Idle Anim. Now I'm assuming these would be used during idle time while wandering. However I can't place them in the NPC inventory, It seems the only place I can drag & drop them is in a cell. When I drop them in the garden area they just disappear.

 

So....How can I make them use the rake & hoe during the idle time while wandering at random locations & random times.

I don't know if this is possible, but it seems like it should be.

 

Thanks for any sugestions.

There are animations linked to certain placeable clutter objects. When those placeable clutter objects are used as a target of a "Use item at" package, they will play an animation associated with that item at the location specified. Turning down the radius of the location will make sure that they will only use that item within that radius. You can of course modulate this by having multiple use item at packages with few locations, chosen by a random percent in the conditions.

 

It's really all about packaging, unless you're trying to make their item usage actually account for something.

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