edhelsereg Posted January 20, 2013 Share Posted January 20, 2013 I have been working on some custom armor mods lately and I cannot figure out why the normal maps on my .nifs are not rendering . I copy the shaders from clean files extracted directly from the Skyrim textures.bsa and paste them into my meshes inside NifSkope. The main texture and alphas work, but the normal maps do not render. I think the problem must be occurring in the NifSkope setup because I am not creating the normal maps. just using pre-existing ones. I have looked up lots of tutorials and forums, but have not found a solution. http://i.imgur.com/rtRix9J.jpg?1 Above are screenshots showing the yarl outfit and my armor using the shader copied from the yarl outfit . Thanks! Link to comment Share on other sites More sharing options...
ghosu Posted January 20, 2013 Share Posted January 20, 2013 (edited) If your NiTriShapeData's NUM UV SET is not 4097, change it and update tangent spaces. http://666kb.com/i/cauizlizse1f0w509.jpg Edited January 20, 2013 by ghosu Link to comment Share on other sites More sharing options...
edhelsereg Posted January 20, 2013 Author Share Posted January 20, 2013 If your NiTriShapeData's NUM UV SET is not 4097, change it and update tangent spaces. http://666kb.com/i/cauizlizse1f0w509.jpg I think that did it. Thank you so much! Just for future knowledge what is the number 4097 for? What is the 'Num UV Set' node for? Is that number for all Skyrim textures? Link to comment Share on other sites More sharing options...
ghosu Posted January 20, 2013 Share Posted January 20, 2013 Take it as on/off switch for a normal map...4097 = on, everything else = off - yeah, same number for all .nif files / textures. Link to comment Share on other sites More sharing options...
edhelsereg Posted January 28, 2013 Author Share Posted January 28, 2013 Take it as on/off switch for a normal map...4097 = on, everything else = off - yeah, same number for all .nif files / textures. Okay, so I did a little more work and some new triShapes are not showing bump maps in-game, and the UV Sets = 4097. Could there be something else I am missing? Link to comment Share on other sites More sharing options...
Kaine12 Posted February 14, 2013 Share Posted February 14, 2013 (edited) HI, I was having this problem too. In my case I was doing a retexture of an existing mod and after changing the maps in Nifskope for some reason the CK and the game just would not read it. For hours I tried everything I could find on the net, including the steps here. Finally I tried saving on my desktop then overwriting the files by copying them and it worked. Try it out. I dunno if it will help you. Any edits you make to models for Skyrim save elsewhere and overwrite manually. Otherwise it won't work in game/CK. Edited February 16, 2013 by Kaine12 Link to comment Share on other sites More sharing options...
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