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oblivion mod will not load


microbium

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I recently installed the fluffy cyrodiil mod, but for some reason the textures and meshes don't load when I play. I installed the files properly into the data folder, and I activated the mod, but for some reason the textures just don't load. I have tried using obmm and an archive file, I've tried manual install, so far I had the same problem with both. I am on windows 8, and I am playing the GOTY edition of oblivion, not sure if that has anything to do with it.
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I recently installed the fluffy cyrodiil mod, but for some reason the textures and meshes don't load when I play. I installed the files properly into the data folder, and I activated the mod, but for some reason the textures just don't load. I have tried using obmm and an archive file, I've tried manual install, so far I had the same problem with both. I am on windows 8, and I am playing the GOTY edition of oblivion, not sure if that has anything to do with it.

 

How did you set up your archive file? It sounds to me like it's not quite correct.

 

The settings should look like the below picture. Check the readme for fluffy cyrodil to find out if you need to select Meshes as well. Once you've got everything setup, then click Update now.

 

If that seems to be correct, then post your load order and check your install order.

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The settings should look like the below picture.

 

I disagree. While Archive Alteration works, it is inefficient -- it must be removed before applying official patches, and it must be continually updated when installing or uninstalling replacer mods. Archive Redirection is a much preferable 'use it and forget it' solution.

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The settings should look like the below picture.

 

I disagree. While Archive Alteration works, it is inefficient -- it must be removed before applying official patches, and it must be continually updated when installing or uninstalling replacer mods. Archive Redirection is a much preferable 'use it and forget it' solution.

 

I didn't know that. How does the redirection work?

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I didn't know that. How does the redirection work?

 

It seems like only 1 BSA from "sArchiveList" actually requires Invalidation, and BSA Redirection places an empty dummy BSA into the data folder and inserts it at the proper place in "sArchiveList" in your "oblivion.ini". As there's no files inside the only BSA requiring Invalidation anymore now, you eliminated the need for Archive Invalidation itself entirely. This works for as long as the dummy BSA remains at the proper place in "sArchiveList". Only if for some cause the "oblivion.ini" gets overwritten by one not containing this change, this step has to be repeated.

 

But once BSA Redirection is applied, there's one paramount step to be done. That's getting rid of any left-over "Archive Invalidation.txt" file(s) in your folders, whether created by yourself or by a mod install tool using one of the out-dated solutions to Archive Invalidation. Any remainder of such file will tell the game to use external file X over internal file X, which, as the BSA is now empty, doesn't exist in there to begin with, and this will cause multiple random issues.

 

Additionally, mind the button on the screenshot labeled "Reset BSA timestamps". This will come in handy when you're using Oblivion from Steam and are trying to get any replacer-type mods to work. Steam's BSAs having far more recent file dates than any replacer-type mod will prevent such types of mods from working, no matter your Archive Invalidation or not, file dates always superrule. Clicking this button will fix the file dates for you and Archive Invalidation can then be successfully applied. Steam Oblivion, unlike the disc versions, also requires Archive Invalidation for meshes and other files, whereas the disc versions only required it for textures.

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The settings should look like the below picture.

 

I disagree. While Archive Alteration works, it is inefficient -- it must be removed before applying official patches, and it must be continually updated when installing or uninstalling replacer mods. Archive Redirection is a much preferable 'use it and forget it' solution.

 

I didn't know that. How does the redirection work?

 

Oblivion's archive invalidation is bugged, and redirection uses this bug to fool the engine into processing a dummy .bsa file, rather than the official one (Oblivion - Textures - Compressed.bsa).

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