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[LE] Textures Not Working Correctly


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Hello! I've been working on dragon textures and so far its going well. However, the icelakedragon and the blood dragon are proving difficult: their fins have an ugly polygon look that I can't seem to get rid of. Here is an example attached.

 

I use Photoshop CC for my texture edits. Can anyone help? Thank you!

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That part of the dragon's texture has an "Alpha Channel" that you deleted when you save the texture or you didn't create it in the first place.


After you have created the "Alpha Channel" you have to save it as 'DXT 5 interpolated alpha'.


"Alpha Channel" is responsible for the transparency part of the mesh and in this case the "Rip Skin" part of the dragon.


I hope it helps.

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I apologize if I can't get a bigger image.

 

But the one I edited in CK has a "filled out" polygon effect, while the one from google images show the fins having a more dynamic shape. I'm not sure what I am doing wrong when I am compressing the dds file.

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Photoshop

Open the dragon's 'vanilla texture' to understand it, click the > go to "Channels".


* The black shape represents the part of the texture that won't show / render.


Have a happy modding.

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