Jump to content

[LE] Textures Not Working Correctly


Recommended Posts

If you have a dds with alpha channel and it's save with the correct DXT format and it's not showing in the mesh, then the issue is that the dragon mesh you are trying to apply that texture has no "NiAlphaProperty" on that "NiTriShape".

Link to comment
Share on other sites

If you are adding a 'New Actor' to the game then you need to open the mesh in NifSkope and add an "NiAlphaProperty" to that part of the mesh.


If you are using the vanilla actors / mesh, then you can't fix that, because the mesh has no "NiAlphaProperty" in that part.


* I've never open the dragons mesh to see their meshe's properties, but the general principle of the "NiAlphaProperty" applies to all meshes that have 'Transparency' information, partially or not.


Have a nice weekend.

Link to comment
Share on other sites

You can extract the specific dragon / mesh and add to it an alpha property, then just create the same 'Folder Structure" and place the mesh there, when the game loads and your mod the game will use the mesh that it's installed in the "Loose Folder Structure" of your mod.


* Do not rename the mesh.


I hope it helps.

Edited by maxarturo
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...