jgarling Posted December 17, 2008 Share Posted December 17, 2008 I am trying to make a perk that is received automatically when the player hit 100 on a certain skill. I got the rest of the perk working I think, but I don't know how to get it so that the perk is automatically gained when the player meets the criteria (= 100 skill) If this is not a possibility what would be an alternative?... perhaps make a book or holotape that gives the perk if the other criteria are met?.... Please help... this is my first mod. Making a perk for each mastery of each skill Thanks Link to comment Share on other sites More sharing options...
Circuitous Posted December 17, 2008 Share Posted December 17, 2008 You could do it via script? scn SkillMasteryPerkAssignment begin menumode if player.getav [i]Skill[/i] >= 100 player.addperk [i]IDofMasterPerk[/i] endif if player.getav [i]Skill[/i] >= 100 player.addperk [i]IDofMasterPerk[/i] endif if player.getav [i]Skill[/i] >= 100 player.addperk [i]IDofMasterPerk[/i] endif ... End Just make an if/endif for every skill. Make a new quest for it, give it like 5 priority, and assign that script to it. Should work just fine. You may need to add checks so you don't get duplicate perks, though - but I think if the Perks only have one rank that shouldn't be a problem. Try it and see. Link to comment Share on other sites More sharing options...
jgarling Posted December 17, 2008 Author Share Posted December 17, 2008 Where do I put this script in? In the Perk?... Sorry I am new to modding. Link to comment Share on other sites More sharing options...
jgarling Posted December 17, 2008 Author Share Posted December 17, 2008 Sorry... I found it. Thanks... I'll try that out and see what it does. What does the command "scn" do? I get the rest of the code. Link to comment Share on other sites More sharing options...
Guest Posted December 17, 2008 Share Posted December 17, 2008 The command scn defines the scriptname. Link to comment Share on other sites More sharing options...
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