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Condensing Textures to .ba2 files. Modded textures work, but base game doesn't?


shaggy08251993

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So I have about 20gb in total worth of loose texture files. Some are for the base game assets, and others are for modded items that have been added.

I've been extremely careful and organized when trying to pack my textures into a .ba2 file. It cuts the size from 20gb down to 13.3gb, which is pretty sweet. I have an esp to match the name of the .ba2 file as well.

Yet when I start the game, textures for modded items load just fine (such as food textures for Food Drive Favorites, and even weapons textures for the 10mm SMG and classic Assault Rifle)). Yet textures for base game assets don't seem to be loaded. For example, I have a texture that should make the inside of the house mostly made of brown wood during the intro...but even though modded textures work, the house walls are still generic white.

 

My .esp file is named exactly "Fallout 4 Ultimate Overhaul Texture Pack.esp"
and my texture file for it is exactly

"Fallout 4 Ultimate Overhaul Texture Pack - Textures.ba2"

 

The structure of the .rar I've packed them into starts with Data, and then leads to these 2 files inside of the Data folder.

Anyone have any ideas? This is pretty much the last stage I have in my project, and it would be absolutely dope if I could get this working!

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1 - Be completely sure that when creating the ba2, the folders are all starting with Textures, not anything else. If, by chance, you decided to add the files alone and not the folder (Textures) to the ba2, then it will cause problems (had this problem for a while before figuring out). Using Archive2.

 

2 - Be sure to select DDS when creating the ba2.

 

3 - Make a ba2 with around 2gb, and no more. Create lots, if needed. Then name everything to any plugin you have that doesn't already have a ba2 being loaded.

 

4 - Should not matter, but you can pack them directly, without the 'Data' folder, since mod managers deal only with this folder already.

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