BillyBobJenkins Posted July 20, 2020 Share Posted July 20, 2020 I can't figure out for the life of me what is overwriting functional post game ending and how I can go about fixing this. If anyone could give me some pointers it would be much appreciated. 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm 10 a YUP - Base Game + All DLC.esm 11 b ZionTrail.esm 12 c Tammer's NIF-Bashed Weapons Mega-Pack.esm 13 d Th3OverseerCore.esm 14 e Functional Post Game Ending.esm 15 f Simply Uncut - New Vegas.esp 16 10 AWorldOfPain(Preview).esm 17 11 CHEMS.esm 18 12 Weapons.of.the.New.Millenia.esm 19 13 TLD_Travelers.esm 20 14 YUP - NPC Fixes (Base Game + All DLC).esp 21 15 Economy Rebalance.esp 22 16 Agility Affects Movement Speed.esp 23 17 BetterBooze.esp 24 18 BetterSafehouses.esp 25 19 C16sVanillaSprint.esp 26 1a CASM with MCM.esp 27 1b CHEMS - Basic Chems.esp 28 1c Classic Leather Armor MkI MkII.esp 29 1d ClassicMetalArmorMkI.esp 30 1e DLC WITM - Complete.esp 31 1f FOVSlider.esp 32 20 UberAssualtShotgun.esp 33 21 Legion Quests Expanded.esp 34 22 LightUpAndSmokeThoseCigarettes_edisleado.esp 35 23 PerkEveryLevel.esp 36 24 PipBoyLight.esp 37 25 Weapons.of.the.New.Millenia.Leveled.Lists.esp 38 26 The Mod Configuration Menu.esp 39 27 The Weapon Mod Menu.esp 40 28 001 Project Weaponry.esp 41 29 WeaponModsExpanded.esp 42 2a Functional Post Game Ending - AWOP Patch.esp 43 2b FolksFromFlagstaff.esp 44 2c GRA - The Right to Bear Arms.esp 45 2d Dumb GuyDUPE.esp 46 2e Alternative Start.esp 47 2f TLOUHomemadeFlamethrower.esp 48 30 Mojave Arsenal.esp 49 31 ZionTrail-NV.esp 50 32 NorthRoad.esp 51 33 Arsenal Of The Apocalypse.esp 52 34 CompleteUniques.esp 53 35 CHEMS - Benches.esp 54 36 T60.esp 55 37 Sympathy For The Devil.esp 56 38 SPARMAMENTARIUM.esp 57 39 NV Chinese Assault Rifle.esp 58 3a TeslaWeaponsPack.esp 59 3b Couriers Blunder + Rifle.esp 60 3c NCRTrooperOverhaul.esp 61 3d CanastaPack.esp 62 3e TheREPCONNBlues.esp 63 3f SPRearmed.esp 64 40 FreshStart.esp 65 41 Functional Post Game Ending - YUP Patch.esp 66 42 ksHighRollerDrugs.esp 67 43 CheyTac M200 Intervention SiouX.esp 68 44 M1897.esp 69 45 Remington870Wingmaster.esp 70 46 SVU.esp 71 47 M16A2.esp 72 48 CZ805.esp 73 49 Galil.esp 74 4a RemingtonModel8.esp 75 4b Weapons.of.the.New.Millenia.Cheat.Cabinet.esp 76 4c JokerineHerbalRemedies.esp 77 4d PKM.esp 78 4e PhotonLaserWeapons.esp 79 4f RangerHuntingCarbineSequoia.esp 80 50 RangerHuntingCarbine.esp 81 51 ReconLaserWeapons.esp 82 52 WA2000.esp 83 53 ZoomingScope.esp 84 54 FAMAS.esp Link to comment Share on other sites More sharing options...
M48A5 Posted July 20, 2020 Share Posted July 20, 2020 What do you have installed that does not show in the load order? Link to comment Share on other sites More sharing options...
dubiousintent Posted July 20, 2020 Share Posted July 20, 2020 Use FNVEdit. Load your entire "load order". Read and follow the "Conflict Detection and Resolution" procedure in the "Tome of xEdit" documentation. Make sure you have all prerequisites such as "JIP LN NVSE" and that they are functioning. (Please see the 'Checklist' section of the wiki "Fallout NV Mod Conflict Troubleshooting" article.) -Dubious- Link to comment Share on other sites More sharing options...
BillyBobJenkins Posted July 21, 2020 Author Share Posted July 21, 2020 Using FOMM I've noticed that Functional Post Game Ending is loaded 13th in my load order however even after selecting it and chosing the "load last" option it reamains in the 13th spot. Link to comment Share on other sites More sharing options...
M48A5 Posted July 21, 2020 Share Posted July 21, 2020 Drag and drop is how you move the .esp files in FOMM. Link to comment Share on other sites More sharing options...
BillyBobJenkins Posted July 21, 2020 Author Share Posted July 21, 2020 Drag and drop is how you move the .esp files in FOMM.I am doing that but it still stays 13th in the mod index and upon restarting FOMM it moves itself back up to that spot Link to comment Share on other sites More sharing options...
M48A5 Posted July 21, 2020 Share Posted July 21, 2020 It's an .esm. You cannot mix it in with the .esp files. FOMM does not allow you to do that. Link to comment Share on other sites More sharing options...
dubiousintent Posted July 22, 2020 Share Posted July 22, 2020 To clarify: the GAME (regardless of which mod manager you use) requires ESM files to load first. You might (depending upon the mod plugins you use) see some ESP files mixed in with them at the top of the list, but those are internally "flagged" as ESM files and treated as such despite the extension. Once you have identified which plugin is conflicting with FPGE, you need to check for "compatibility patch" files which reconcile that conflict. They may come from either author or even a third party. Or you can create your own. In the latter instance, please see the wiki article "Compatibility Patching" for the basic process. There is also the "Multiple file Merge-Up Procedure" article for a more complex example.-Dubious- Link to comment Share on other sites More sharing options...
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