ryanjp89 Posted July 20, 2020 Share Posted July 20, 2020 How can I add a glow map to a model that doesn't use a bgsm material? the nif file uses dds textures, and uses BSEffectShaderProperty and can't figure out where to add the glow map texture. Link to comment Share on other sites More sharing options...
Zorkaz Posted July 20, 2020 Share Posted July 20, 2020 You can give it a .bgsm file. Under BSLightingShaderProperty under "Name" type in the path and file of your material file and voila it works. Link to comment Share on other sites More sharing options...
ryanjp89 Posted July 20, 2020 Author Share Posted July 20, 2020 It doesn't use BSLightingShaderProperty, it only has BSEffectShaderProperty Link to comment Share on other sites More sharing options...
ryanjp89 Posted July 20, 2020 Author Share Posted July 20, 2020 (edited) How can I add a glow map to a model that doesn't use a bgsm material? the nif file uses dds textures, and uses BSEffectShaderProperty and can't figure out where to add the glow map texture.Does it work like that with BSEffectShaderProperty? It doesn't work for BSEffectShaderProperty, unfortunately. :sad: Edited July 20, 2020 by ryanjp89 Link to comment Share on other sites More sharing options...
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