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Glow Map


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How can I add a glow map to a model that doesn't use a bgsm material? the nif file uses dds textures, and uses BSEffectShaderProperty and can't figure out where to add the glow map texture.

Does it work like that with BSEffectShaderProperty?

 

It doesn't work for BSEffectShaderProperty, unfortunately. :sad:

Edited by ryanjp89
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