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[light urban area] [WIP] feral City


Irontaxi

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Hmm. This is a very cool idea. I look forward to seeing the final versions of this.

 

even better...ill keep releasing betas to get some feedback and you, (yes YOU) can contribute your thougts and ideas!

Mmmk. But for me to do any testing, I'll have to wait until I get my PC back after it's done being upgraded, which is tomorrow afternoon.

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Some creepy subway would be cool, so dark you actually need the pipboy light and jam packed with ferals. Oh and very foggy. With creepy ambient sound fx.

 

thats what I'm aiming for...

 

tweaked the ferals alot today..getting some help from a fellow modder to get the ghouls to stay in the sewers during daylight hours and come out at night...

 

its all coming..just takes time...

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Had a good day of modding yesterday and got alot of hurdles jumped...

 

Ferals are now coming in and and out at night/day cycle and have their own sewers to hide in during the day...

 

also went ahead on someone elses inspiration and reclassed alot of the ferals..

 

Just wanted to pop out a quick screeny for all you ghoul/zombie fans... (i'm actually NOT a huge zombie fan..go figure)

 

So on the right we have the standard FO3 feral family. Glowing one and his friends.. but I realized there is ALOT more room for variety

than I originally thought..so I made a new feral family..

 

Left side front: Sewer feral small; much faster than others and always runs.. scary in packs. (w\

Left side Back: Sewer Feral Big; big lumbering feral with slower movement but very strong hits. thinking to a a club/stick/baseball bat if possible.

Left side left: Feral Leader; tweaked version of the glowing one. Armour and a slight size increase. will act as a leader for roaming packs

Left side right: Feral city; Pack member for the feral leader, follows leader into the wasteland each evening.

 

Additionally all the new ferals have greatly tweaked stats. Primarily perception but also HP and DMG has been rebalanced to make them more challenging.

Speed, size, agiliy also recieved tweaks based on subclass.. overall much more irregular enemies..

 

Planning to tweak voice audio for each class as well in the near future. want a deep rumbling scream for the big guy..hehe

 

family photo

http://img233.imageshack.us/img233/3159/geck2008123110241426mi9.jpg

 

ps. anyone think feral kids would be a bad/good idea?

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