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Remove Overwatch Penalty - Anyone time to make a quick mod?


sniggles

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Hi fellow gamers,

 

I really love this game except for the annoying Overwatch restrictions and penalties.

 

I think the game has removed this penalty on the easiest setting with the latest patch but i prefer to play on 'Normal' difficulty and above as 'Easy' is too easy in my opinion.

 

I was hoping someone could please make a quick fix to remove this aiming penalty for the higher difficulty settings.

 

It would simply mean editing a .UPK file and then uploading it to here so i can exchange it in my game.

 

I have tried following the tutorials on editing UPK files but i get completely lost and out of my depth as i am not a very advanced modder.

 

I have the full steam game installed with the latest patch and i always play 'offline' and have done the fix to stop the game 'phoning' Firaxis etc.

 

If you haven't time to make the changes does anyone at least know what .UPK file controls the OVERWATCH settings?

 

Really appreciate any help or advice.

 

All the best,

 

Mark.

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Hi again - if it helps anyone with the skill to help me out.........

 

The UPK file that needs editing is ' XComGame.upk '

 

and the line of code i would like to change is ' REACTION_PENALTY = 0.7 '

 

to ' REACTION_PENALTY = 0 '

 

 

Anyone who can help me out can marry my sister - LOL

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Seems you've found a constant in XGTacticalGameCoreNativeBase and as far as I know, these do not work. Or we're doing something wrong.
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  • 2 weeks later...
  • 4 weeks later...

I've found this in XComGame.upk, XGTacticalGameCoreNativeBase

 

const REACTION_PENALTY = 0.7;
const LIGHTNING_REACTION_PENALTY = 0.375;
const DASHING_REACTION_MODIFIER = 0.7f;

 

does anyone know what does it mean? Is it shot percentage value taking this multipliers?

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I don't know for certain, but I imagine that, yes, shot percentage is multipled by those modifiers if certain conditions are met. So reaction fire is 70% of what the shot would otherwise be, and shooting at a dashing pawn is 70% lower than that.

 

As Drakous noted, changing constants in XGTacticalGameCoreNativeBase does not have any impact in the game. Things with "Native" in the name tend to present lots of problems.

 

If you want to remove the overwatch penalty, you might try to find the code where the "opportunist" perk effects are put in play, and make it apply to all pawns.

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