RedLumian Posted July 21, 2020 Share Posted July 21, 2020 Hi there modders, I've stumbled upon this strange issue while modding Fallout 3. I'm using Mod Organizer 2. The game simply crashes on startup (while loading the main menu, showing the "please stand by" screen), I've checked everything, it's not enb, not 4gb patch, not ini files and not mods either, at least not according to fo3edit. The only way the game works is through steam, using the game launcher. That would indicate that mods are the problem but again, fo3edit says otherwise. I'm not sure what the problem here is, any pointers are appreciated. Mods just in case: Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmaHUD.esmCALIBR.esmCRAFT.esmFO3 Wanderers Edition - Main File.esmDCInteriors_ComboEdition.esmProject Beauty.esmEVE.esmFO3 Wanderers Edition - Alternate Travel.espHairPack.esmRH_IRONSIGHTS.esm1PipboyPDA.espFellout-Full.espFO3 Wanderers Edition - Main File.espWeaponModKits.espRH_WMK_Bridge.espWeaponModKits - FWE Master Release.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Anchorage.espRealistic Interior Lighting.espAlt Start Weapons - FWE.espChems and Meds Re-Textures Pack.espDarNifiedUIF3.espdD - Enhanced Blood Main.espeyes_hairpack_en.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-pipboylight.espFO3 Wanderers Edition - DLC Mothership Zeta.espRH_IronSights_Basic_AnchoragePlugin.espRH_IronSights_Basic_ZetaPlugin.espFellout-PointLookout.espFellout-Zeta.espFlora Overhaul.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC The Pitt.espRH_FWE_Bridge.espFO3 Wanderers Edition - Optional Restore Tracers.espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).esphair_add_npc.espFO3 Wanderers Edition - Project Beauty (Followers Enhanced).espFO3 Wanderers Edition - Project Beauty.espmajormodder's Junk Food to Barbeque Crisps.espRealistic Interior Lighting - PL.espRH_IronSights_Basic_VanillaPlugin.espRH_EVE_Bridge.espRH_IronSights_PL_NewItems.espNEVECv1.espProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espRealistic Interior Lighting - BS.espRealistic Interior Lighting - OA.espRH_IronSights_Basic_PointLookoutPlugin.espRH_IronSights_Basic_PittPlugin.espRH_IronSights_Basic_BrokenSteelPlugin.espRH_IronSights_Pitt_NewRifleSights.espRH_IronSights_RemoveReticule.espType6 Combat Uniform.espWeaponModKits - BrokenSteel.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - Zeta.espWeaponModKits - PointLookout.esp Link to comment Share on other sites More sharing options...
M48A5 Posted July 21, 2020 Share Posted July 21, 2020 (edited) Your load list looks like it was sorted by LOOT. LOOT does not and never has sorted Fallout 3 mods correctly. The positions of CRAFT and CALIBR need to be reversed. FWE-Alternate Travel should be the last .esm/first.esp in the load list. Fellout should be lower in the load list. The FWE plugins should be in the same order as the game DLCs and grouped together, as shown on the mod page. Any other mod with multiple plugins should be in the same order as the DLCs. Compatibility patches must load after the last mod being patched. Choose either Restore Tracers or Restore Tracers(automatics only), not both. Choose either FWE-Project Beauty or FWE-Project Beauty (Followers Enhanced) not both. This patch will go after the last plugin being patched. The entire mod description page must be read so that you understand how the mod is to be installed. The last correct entry you have is Unofficial Fallout3 Patch. You did launch the game from the launcher before adding all you mods, didn't you? Also, the game will probably freeze during the birth scene with the mods active. If the game is installed in "Program Files" you will continue to have problems running the game. It needs to be installed in another location on your hard drive. Edited July 21, 2020 by M48A5 Link to comment Share on other sites More sharing options...
RedLumian Posted July 21, 2020 Author Share Posted July 21, 2020 (edited) Can't trust LOOT I see, load order needs fixing then, I'll tell if that fixes the issue. And yes, I launched the game before modding and no, not installed in program files, I'm not that new to modding. Fallout 3 has always given more trouble than others for some reason. Edited July 21, 2020 by RedLumian Link to comment Share on other sites More sharing options...
RedLumian Posted July 21, 2020 Author Share Posted July 21, 2020 (edited) Your load list looks like it was sorted by LOOT. LOOT does not and never has sorted Fallout 3 mods correctly. The positions of CRAFT and CALIBR need to be reversed. FWE-Alternate Travel should be the last .esm/first.esp in the load list. Fellout should be lower in the load list. The FWE plugins should be in the same order as the game DLCs and grouped together, as shown on the mod page. Any other mod with multiple plugins should be in the same order as the DLCs. Compatibility patches must load after the last mod being patched. Choose either Restore Tracers or Restore Tracers(automatics only), not both. Choose either FWE-Project Beauty or FWE-Project Beauty (Followers Enhanced) not both. This patch will go after the last plugin being patched. The entire mod description page must be read so that you understand how the mod is to be installed. The last correct entry you have is Unofficial Fallout3 Patch. You did launch the game from the launcher before adding all you mods, didn't you? Also, the game will probably freeze during the birth scene with the mods active. If the game is installed in "Program Files" you will continue to have problems running the game. It needs to be installed in another location on your hard drive. I manually ordered the loadlist into this, using your instructions, didn't fix the issue. Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmaHUD.esmFO3 Wanderers Edition - Main File.esmCRAFT.esmCALIBR.esmRH_IRONSIGHTS.esmDCInteriors_ComboEdition.esmEVE.esmProject Beauty.esmHairPack.esmFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Optional Restore Tracers.espFO3 Wanderers Edition - Project Beauty.espFO3 Wanderers Edition - Project Beauty (Followers Enhanced).espAlt Start Weapons - FWE.espWeaponModKits.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espWeaponModKits - FWE Master Release.espRH_IronSights_Basic_VanillaPlugin.espRH_IronSights_Basic_AnchoragePlugin.espRH_IronSights_Basic_PittPlugin.espRH_IronSights_Basic_BrokenSteelPlugin.espRH_IronSights_Basic_PointLookoutPlugin.espRH_IronSights_Basic_ZetaPlugin.espRH_IronSights_Pitt_NewRifleSights.espRH_IronSights_PL_NewItems.espRH_IronSights_RemoveReticule.espRH_FWE_Bridge.espRH_WMK_Bridge.espRH_EVE_Bridge.espFellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-PointLookout.espFellout-Zeta.espFellout-pipboylight.espRealistic Interior Lighting.espRealistic Interior Lighting - OA.espRealistic Interior Lighting - BS.espRealistic Interior Lighting - PL.espProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espFlora Overhaul.espdD - Enhanced Blood Main.espChems and Meds Re-Textures Pack.espmajormodder's Junk Food to Barbeque Crisps.esphair_add_npc.espeyes_hairpack_en.espType6 Combat Uniform.espNEVECv1.esp1PipboyPDA.espDarNifiedUIF3.esp Edited July 21, 2020 by RedLumian Link to comment Share on other sites More sharing options...
M48A5 Posted July 21, 2020 Share Posted July 21, 2020 Craft and Calibr should load before FWE.esm DarNifiedUIF3.esp should be first .esp in the load order. Do not install the complete load order at once. You should play through the tutorial and until you exit the vault. Start enabling the mods a couple at a time and check in the game to make sure they will work. Link to comment Share on other sites More sharing options...
RedLumian Posted July 21, 2020 Author Share Posted July 21, 2020 Craft and Calibr should load before FWE.esm DarNifiedUIF3.esp should be first .esp in the load order. Do not install the complete load order at once. You should play through the tutorial and until you exit the vault. Start enabling the mods a couple at a time and check in the game to make sure they will work. Got it, I'll rearrange those and yes, that would be smartest. I'm still wondering why fo3edit doesn't give any errors, whenever a plugin has been an issue it has always notified of that, in New Vegas and Skyrim that is. Link to comment Share on other sites More sharing options...
M48A5 Posted July 21, 2020 Share Posted July 21, 2020 FO3Edit only checks for conflicts and not compatibility or a proper load order. Link to comment Share on other sites More sharing options...
Purr4me Posted July 23, 2020 Share Posted July 23, 2020 Craft and Calibr should load before FWE.esm DarNifiedUIF3.esp should be first .esp in the load order. Do not install the complete load order at once. You should play through the tutorial and until you exit the vault. Start enabling the mods a couple at a time and check in the game to make sure they will work. Got it, I'll rearrange those and yes, that would be smartest. I'm still wondering why fo3edit doesn't give any errors, whenever a plugin has been an issue it has always notified of that, in New Vegas and Skyrim that is. If the game runs through steam? and not through MO 2 that means it is a mod causing the problemyou disable all mods in mo 2 close mo 2 reopen it and run just the games launcher "First" through MO 2Now, now mods test the game BY it's self "NO MODS"if the game now loads? you have modd problems if it does not load, you have to change the version of MO 2 or it's location where you have it installed at.the only thing that prevents MO 2 from working correctly is permission issues with the OS.Shove a usb adaptor on a 32gig card and install mo on thatsort and test run see what happens. Link to comment Share on other sites More sharing options...
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