jmcneice Posted January 22, 2013 Share Posted January 22, 2013 Ive just installed Frostfall and all seems well except for the fact that nothing happens when I try to activate Survival Skills or Weathersense. I have the latest SkyUI (with MCM), the latest SKSE and I've read the readme's and FAQ's for FF. Im attaching my mod load order to see if anyone can help, or am I missing something incredibly simple and obvious? Thanks skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmImp's More Complex Needs.esmJSwords.esmLorecraftESM.esmmore_Travelers.esmReal Wildlife - IMCN.esmSkyMoMod.esmSPIKE.esmTravellersOfSkyrim.esmWinterholdDestruction.esmSoS - The Dungeons.espSoS - The Wilds.espUnofficial Skyrim Patch.espUnofficial Dawnguard Patch.espUnofficial Hearthfire Patch.espChesko_Frostfall.espBetter Dynamic Snow.espImproved Combat Sounds v2.2.espSkyrimURWL.espFantasy Music Overhaul Redone.espStaticMeshImprovementMod.espEconomics of Skyrim.esp83Willows_101BUGS_V4_HighRes.espBirdsofskyrim.espBooksBooksBooks.espCliffracers.espHalf-sized Snowberries.espLanterns Of Skyrim - Around Cities_bright.espLanterns Of Skyrim - Bridges x2 - OnOff_bright.espLorecraft - Vanilla.espLost Art of the Blacksmith.esplt_camping.espnewbeveragesandmiscitems.espReal Wildlife Skyrim 0.1.espSkyMoMod Extras Collectables.espSkyrim Flora Overhaul.espTamriel Compendium - Skill Books.espTamriel Compendium.espTravellersOfSkyrim - Vanilla.espUnique Booze Bottles Alternate Names Version.espAdventurersAndTravelers.espmore_Travelers.espSIM - NPCAdditionsWEREWOLVES.espSIM - NPCAdditionsHOSTILE.espSIM- NPC Additions.espSIM - NPCSUBMITTED.espChesko_LoreBasedLoadingScreens.espLorecraft - Frostfall.espWetandCold.espSkyUI.espCloaks.espDread Huntress Armor.espEinherjarArmor.espField Mage Outfit.espHBetterBows.esphothtrooper44_ArmorCompilation.espJSwordsDistributionBalancePlugin.espLeftHandRings.espLFArmors.espNorthborn Fur Hoods.espRaven Set v1.4.espTCOSS.espWeaponsOf3E.espWVExpansion.espDr_Bandolier.espImmersiveArmorsNPCs.espmm_BeluaSanguinareRevisitedVampireRace.espMM_BeluaSangunaireRevisited.espmm_BeluaSanguinareRevisitedDialogueFixes.espmm_BeluaSanguinareRevisitedLootTables.espmm_BeluaSanguinareRevisitedRefuge.espmm_BeluaSanguinareRevisitedDGCompatibility.espBreezehomeRenovation.espdarkstadt.espdwemerstatuetest.espElvenwood.espFleetford.esphg.espEMHighviewCottage.espMilanDungeonPack2.espQuest_SeaOfGhosts.espBetterQuestObjectives.espImmersive Weapons.espImproved Cloaks.espImproved Runes.espdD - Enhanced Blood Main.espdD-Dawnguard-EBT Patch.espdD-Dawnguard-MonsterMod EBT Patch.espVariousGuardReplacer.espExpandedWinterholdRuins.espPrimbyTown.espUniqueTaverns.espHunting in Skyrim.espReal Wildlife Skyrim 0.1 IMCN.espIMCN - Overrides.espBalanced_Magic.espBetterMage.espMidasSkyrim.espPhenderix's Magic Evolved - Cleaned.espPJs_Spell_Compendium.espDeadlySpellImpacts.espDeadlyCombat.espImproved Destruction Perks.espImproved Expert Spells.espImproved Master Spells.esp3DNPC.espEMCompViljaSkyrim.espUFO - Ultimate Follower Overhaul.espUFO - Dawnguard AddOn.espUFO - Heartfire AddOn.espTravellersOfSkyrim - UFO Compatibility Patch.espspecializedfollowers.espOdvar.espAlternate Start - Live Another Life.espWATER.espBashed Patch, 0.esp Link to comment Share on other sites More sharing options...
NanakoMagojiro Posted January 22, 2013 Share Posted January 22, 2013 did you look up at the night sky to activate the mod ? Link to comment Share on other sites More sharing options...
jmcneice Posted January 22, 2013 Author Share Posted January 22, 2013 Yep mod activated by looking at night sky and confirmed it via MCM Link to comment Share on other sites More sharing options...
NanakoMagojiro Posted January 22, 2013 Share Posted January 22, 2013 When i use weathersense, it manifests only as a few lines of text in the topleft corner. i believe it's a power, you switch to it and press Z. it should say your current exposure and wetness, and a bit of info about the temperature of the environment. does anything happen at all when you do that ? Link to comment Share on other sites More sharing options...
jmcneice Posted January 23, 2013 Author Share Posted January 23, 2013 Yes thanks. The mod author got back to me and in effect pressing Z will activate the commands Link to comment Share on other sites More sharing options...
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