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Player Home request, or recommendations


Apis4

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I really like this site, and there's so many great mods....

 

However....

 

.....most of these houses are either too big, or small, and most are all style no substance.

 

The perfect player homes should.

 

*Have cooking, enchanting, alchemy, dining/living space, and all bedrooms ALL in the same cell.

 

*Speaking of bedrooms, also have beds for at least four children AND four companions without need to choose between one or the other.

 

*A no brainer, but too many miss this...BE FULLY NAV MESHED, so you CAN have NPCs use it. Also have nav paths wide enough for two ppl to pass with ease.

 

*Be in the world space, and have all gardening, smithing stables and any other creation tools NOT in the house, on the grounds.

 

Those are absolute fundamental necessities for good house mod.

 

Secondary, additional features that aren't deal breakers, but push the house closer to perfection are;

 

*Have walls, and strong gates, with guards, if not in a city. The guards should be customisable by an equip menu so they can be given any armour and weapons you see fit. They must also have a discreet barracks and mess as to not get in one's way when not working.

 

*Have a large garden area with lots of plantable soil, and productive animals in their own secure corral if not in a city.

 

*Support fast travel by direct map marker or spell, if outside a city.

 

*Be able to have a Steward assigned, support moving in wives and children, as well as be made a follower home, without other mods.

 

*Have small useful staff, who keep a low profile, like a general merchant, and a coachman with carriage or boatman with boat if applicable.

 

*Have a basement which offers a small secondary smithing, crafting, greenhouse, and guest bed area as well as an armoury and trophy room.

 

*Be as small as it possibly CAN be whilst still checking all these boxes.

 

These places are hard to find, HOWEVER, there's a few options out there that turn Hearthfire Estates in to these places, as well as few Manor/Castle homes that do the same.

 

These are the homes that make anything other than a no faction, solo, play through so much easier.

 

You always have everything you need in any region, easily accessible, in a safe location, that provides many items, and even materials you need, as well as allowing you good places to store not just items, but people, be they second or third wives, and their kids, or a group of followers.

 

I just wish some of these people making Elianora lvl Chic houses, would base them around the above criteria, get the substances right first, then dress it in style.

 

So anyone feel like a challenge, here's one,likewise if there's any recommendations anyone has that fits the criteria, please tell me.

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YMMV, but personally speaking I've found that Stewards are useless once a hearthfire home is built. You can't have a dozen cows or chickens, and stockpiling cut stones for the sake of keeping the steward busy isn't sensible..

 

I "own" peregrine highwatch HFX, (in addition to over a half dozen other player homes) which fulfills many of the bullet items mentioned in your post, although it doesn't have all crafting stations located in a single room and I can't remember if it supports teleport functions. I probably wouldn't use them if it did but whatever. I can always pop over to the underground bathhouse to teleport if I really wanted to. Anyway... it has six follower beds (1st basement, along with a secondary kitchen there and a "bar with most of the normal crafting stations located there too...and a secondary master bedroom), and six children's beds on the second floor opposite to the primary master bedroom, although here, I haven't adopted any children and I'm not sure if I will. There is a sub basement with a pool and a couple additional crafting stations afaik (haven't been down there in a bit, I'm on the road and have been for my last ~2 dozen plays) and a sub sub sub basement with animal pens and about 20-30 gardening plots , some mineable areas (not sure if they respawn, I've never mined them, as I like their "pretty" and don't want to find that they're not respawned targets, and a cave pond with fish. There's also a deep underground ruin with a passage through the mountain to the rift that has some additional goodies, and some additional challenges. Outside the frontage, there's a large porch with another crafting station (leather) a couple chickens, a pool, and bar, and down below a greenhouse (a smaller version of what you might see in the heljarchen hearthfire pool addition) with a group of plots, and various plantable pots outside and hanging from the porch above, and a stall for a horse down even farther just north of the bridge across the river, where the bridge serves as the main entry point to the compound) there are several other things it has going for it, but I'll leave it to you to read about it from the mod page if you're so inclined

 

PS> most of the home, with the exception of the cave/ruins, the sub sub sub basement, a private area near the master bedroom (I didn't touch on that), and a small rooftop "porch" (nice if you want a quick exit to fast travel from after waking) are in the same cell, so the main floor, the second floor, the basement and the sub basement are all in the same cell, fwiw

 

PPS> yes it's big. oh well. you can't have everything..or maybe you can but I haven't found it yet, whether in game or in real life.

 

Two of those other homes are the waterview homes (author: Leanne G), (one is west of Rifken on the lake, the other in Cyrodil near bruma) which are, in my opinion the best gardening areas in any player home I've seen, since at least the one near Rifken allows planting of a very wide variety of items most garden plots don't support, including fruit trees, WV veggies and fruits, herbs, shrooms, AND regular veggies. (not just the severely limited subsets most garden plots offer.) And it has quite a few plots too. Around 30 or 40 if I recall correctly. Also has some unique features on the interior that might benefit the more "immersive" player and has a bunkhouse that supports either four or six followers, can't recall... I only have two right now and most of the time they idle at peregrine currently while I'm out and about on my own...

https://www.nexusmods.com/skyrimspecialedition/mods/17500 -rift ***

https://www.nexusmods.com/skyrimspecialedition/mods/12537 -cyrodil

 

Might give them all a look. Having only one home when you're traveling all over the place and trying to maintain some semblance of "real life' isn't too practical when it's 1AM and you're in Solitude (or Burma, or Solstheim) and "need" to sleep, but your sole ideal home is all the way on the other side of skyrim. (personally I despise sleeping in most of the inns.. it's creepy the way you wake up and people are in there with you, or at the winking lizard when the owner's son comes up and gets in bed with you. like WtF?)

 

best wishes, hope you find your Utopian home but most of us settle for something(s) less than ideal but close enough. FWIW< there is some mod out there that's a single room with everything crowded together. In passing, It looked like an abomination to me, and were we really there as living beings it'd probably suck to live in, but maybe that's the way you roll. Afaik it was released around 6 months ago or so. That's all I can remember.

 

edited to fix at least some typos, I'm sure I missed something. I type like a toddler.

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Thanks Anjen, I'll check all three suggestions out.

 

As for Stewards, I simply like being able to hire bards, and buy a few things, but agree.

 

Yes, we settle, but nevertheless I figured I'd throw down this gauntlet, never know, maybe someone out there will give it a shot.

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