Pr0ph3t Posted January 23, 2013 Share Posted January 23, 2013 (edited) Hi everyone, Everything has been running semi stable up to this point, although I've had my share of crashes, usually just restarting the game fixed it. Now however, there is an area I consistently cannot enter: Museum Station. I'm trying to go through it to complete the head of state quest. Basically I go down the stairs next to the underworld building, when I open the door game crashes. Can somebody please have a look at this? It's driving me nuts :( I can't figure it out. Also I'm using:i7 + 16gb RAM + gtx 680 In my fallout.ini can I do: bUseThreadedAI=1iNumHWThreads=6 or 12 ? or does it HAVE to be 2 Here's my mod loadorder: Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmCALIBR.esmEVE.esmEWE Energy Weapons Enhanced.esmFOOK2 - Main.ESMFOOK2 - [DIK] DLC Improvement Kit.ESMMart's Mutant Mod.esmEnhanced Weather - Rain and Snow.esmUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Broken Steel.espUnofficial Fallout 3 Patch - Point Lookout.espUnofficial Fallout 3 Patch - Mothership Zeta.espFOOK2 - Main.espFOOK2 - [DIK] DLC Improvement Kit.espEWE Supermutant Energy Weapons.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Increased Increased Spawns.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - Dynamic Player Scaling.espMMM, FOOK2.espMMM, FOOK2 - DIK.espMMM, FOOK2 - Natural Selection.espbody blood replacment.espEWE Load Order Fix.espEWE DLC Addon.espInebriation-FOSE.espFellout-pipboylight.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Sneak Bonus during Storms.espFellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-PointLookout.espFellout-Zeta.espVisualDrugs.esp ** note that the Inebriation mod doesn't actually require FOSE (I'm not running FOSE) Thank you Edited January 23, 2013 by Pr0ph3t Link to comment Share on other sites More sharing options...
M48A5 Posted January 23, 2013 Share Posted January 23, 2013 As stated previously all over the nexus, Fallout3 does not work well with a cpu with more than 2 cores. That is why you have to limit your cpu to 2 cores by adding iNumHWThreads=2 to the Fallout3.ini found in the folder My Games\Fallout3. If you have not made the multi-core fix, you should do it now. Link to comment Share on other sites More sharing options...
Pr0ph3t Posted January 23, 2013 Author Share Posted January 23, 2013 As stated previously all over the nexus, Fallout3 does not work well with a cpu with more than 2 cores. That is why you have to limit your cpu to 2 cores by adding iNumHWThreads=2 to the Fallout3.ini found in the folder My Games\Fallout3. If you have not made the multi-core fix, you should do it now. Thanks that's done... any ideas on the main problem? Link to comment Share on other sites More sharing options...
prensa Posted January 23, 2013 Share Posted January 23, 2013 Pr0ph3t - Hello! "In my fallout.ini can I do: bUseThreadedAI=1iNumHWThreads=6 or 12 ? or does it HAVE to be 2" In my experience it's got to be: iNumHWThreads=2 I tried various numbers like 3 & 4 & it would always freeze. Only 2 seems to be a guaranteed fix. Make sure you apply those two lines to the correct .ini file, the one you want to change is: For XP: My Documents\My Games\Fallout3\ For Vista & Win7: Documents\My Games\Fallout3 The file you want will be called: FALLOUT.ini Though you're crashing & in a specific location so that does not point to the multi core bug which results in freezing. My guess would be a mod or mods conflicting. A quick way to check if this is the case is to run with no mods & see if you can enter that door. If you can with no mods, you know one is the cause. In that case, turn your mods back on checking in game between each to see if the CTD returns. That way you can track the culprit. There is a problem with your MMM plugins though, it should be: Mart's Mutant Mod.esm (fine where it is) Mart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Master Menu Module.esp The other MMM plugins you have are built into the Mart's Mutant Mod - Master Menu Module.esp & you set them from the in game menu. So untick & delete these: Mart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Increased Increased Spawns.espMart's Mutant Mod - Dynamic Player Scaling.esp Hope this helps! Prensa Link to comment Share on other sites More sharing options...
Pr0ph3t Posted January 23, 2013 Author Share Posted January 23, 2013 Thanks both of you, already the performance has increased a little bit. I loaded a save from about a month ago (gametime) 1 day real life, still crashes at museum station :( Gonna start entering without the mods now and see what's up. Conflict detector doesn't pick anything up either. Sigh, this is why I stopped playing oblivion. had that huge mod that combines FF+OOO+MMM and just got lost in the modding constantly.. But I just can't play these games without modding the living crap out of 'em :P Link to comment Share on other sites More sharing options...
Pr0ph3t Posted January 23, 2013 Author Share Posted January 23, 2013 (edited) Hmm tried entering without MMM and it loaded for like 5 seconds, entered VACS mode to start firing on an enemy and it CTDed... Something else is going on here.. If I start a brand new game will it remove these errors? I don't totally mind doing it so long as I know the error won't be there. is there any way to edit the save and see what's going on in that room? EDIT: ugh.. just tried removing all the mods and the lvl works fine :( EDIT 2: Damnit. It's FOOK2. I tried without it and it works fine. What should I do ? Edited January 23, 2013 by Pr0ph3t Link to comment Share on other sites More sharing options...
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