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Museum station CTD (Crashes when you try to enter)


Pr0ph3t

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Hi everyone,

 

Everything has been running semi stable up to this point, although I've had my share of crashes, usually just restarting the game fixed it. Now however, there is an area I consistently cannot enter: Museum Station. I'm trying to go through it to complete the head of state quest.

 

Basically I go down the stairs next to the underworld building, when I open the door game crashes.

 

Can somebody please have a look at this? It's driving me nuts :( I can't figure it out.

 

Also I'm using:

i7 + 16gb RAM + gtx 680

 

In my fallout.ini can I do:

 

bUseThreadedAI=1

iNumHWThreads=6 or 12 ? or does it HAVE to be 2

 

Here's my mod loadorder:

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

Unofficial Fallout 3 Patch.esm

CALIBR.esm

EVE.esm

EWE Energy Weapons Enhanced.esm

FOOK2 - Main.ESM

FOOK2 - [DIK] DLC Improvement Kit.ESM

Mart's Mutant Mod.esm

Enhanced Weather - Rain and Snow.esm

Unofficial Fallout 3 Patch - Operation Anchorage.esp

Unofficial Fallout 3 Patch - The Pitt.esp

Unofficial Fallout 3 Patch - Broken Steel.esp

Unofficial Fallout 3 Patch - Point Lookout.esp

Unofficial Fallout 3 Patch - Mothership Zeta.esp

FOOK2 - Main.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

EWE Supermutant Energy Weapons.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Feral Ghoul Rampage.esp

Mart's Mutant Mod - Increased Increased Spawns.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Master Menu Module.esp

Mart's Mutant Mod - Dynamic Player Scaling.esp

MMM, FOOK2.esp

MMM, FOOK2 - DIK.esp

MMM, FOOK2 - Natural Selection.esp

body blood replacment.esp

EWE Load Order Fix.esp

EWE DLC Addon.esp

Inebriation-FOSE.esp

Fellout-pipboylight.esp

Enhanced Weather - Rain and Snow in Fallout.esp

Enhanced Weather - Sneak Bonus during Storms.esp

Fellout-Full.esp

Fellout-Anchorage.esp

Fellout-BrokenSteel.esp

Fellout-PointLookout.esp

Fellout-Zeta.esp

VisualDrugs.esp

 

** note that the Inebriation mod doesn't actually require FOSE (I'm not running FOSE)

 

Thank you

Edited by Pr0ph3t
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As stated previously all over the nexus, Fallout3 does not work well with a cpu with more than 2 cores. That is why you have to limit your cpu to 2 cores by adding iNumHWThreads=2 to the Fallout3.ini found in the folder My Games\Fallout3. If you have not made the multi-core fix, you should do it now.
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As stated previously all over the nexus, Fallout3 does not work well with a cpu with more than 2 cores. That is why you have to limit your cpu to 2 cores by adding iNumHWThreads=2 to the Fallout3.ini found in the folder My Games\Fallout3. If you have not made the multi-core fix, you should do it now.

 

Thanks that's done... any ideas on the main problem?

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Pr0ph3t - Hello!

 

"In my fallout.ini can I do:

 

bUseThreadedAI=1

iNumHWThreads=6 or 12 ? or does it HAVE to be 2"

 

In my experience it's got to be:

 

iNumHWThreads=2

 

I tried various numbers like 3 & 4 & it would always freeze.

 

Only 2 seems to be a guaranteed fix.

 

Make sure you apply those two lines to the correct .ini file, the one you want to change is:

 

For XP:

 

My Documents\My Games\Fallout3\

 

For Vista & Win7:

 

Documents\My Games\Fallout3

 

The file you want will be called:

 

FALLOUT.ini

 

Though you're crashing & in a specific location so that does not point to the multi core bug which results in freezing.

 

My guess would be a mod or mods conflicting.

 

A quick way to check if this is the case is to run with no mods & see if you can enter that door.

 

If you can with no mods, you know one is the cause.

 

In that case, turn your mods back on checking in game between each to see if the CTD returns.

 

That way you can track the culprit.

 

There is a problem with your MMM plugins though, it should be:

 

Mart's Mutant Mod.esm (fine where it is)

 

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Master Menu Module.esp

 

The other MMM plugins you have are built into the Mart's Mutant Mod - Master Menu Module.esp & you set them from the in game menu.

 

So untick & delete these:

 

Mart's Mutant Mod - Feral Ghoul Rampage.esp

Mart's Mutant Mod - Increased Increased Spawns.esp

Mart's Mutant Mod - Dynamic Player Scaling.esp

 

Hope this helps!

 

Prensa

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Thanks both of you, already the performance has increased a little bit.

 

I loaded a save from about a month ago (gametime) 1 day real life,

 

still crashes at museum station :(

 

Gonna start entering without the mods now and see what's up.

 

Conflict detector doesn't pick anything up either. Sigh, this is why I stopped playing oblivion. had that huge mod that combines FF+OOO+MMM and just got lost in the modding constantly.. But I just can't play these games without modding the living crap out of 'em :P

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Hmm tried entering without MMM and it loaded for like 5 seconds, entered VACS mode to start firing on an enemy and it CTDed...

 

Something else is going on here.. If I start a brand new game will it remove these errors? I don't totally mind doing it so long as I know the error won't be there.

 

is there any way to edit the save and see what's going on in that room?

 

EDIT: ugh.. just tried removing all the mods and the lvl works fine :(

 

EDIT 2: Damnit. It's FOOK2. I tried without it and it works fine.

 

What should I do ?

Edited by Pr0ph3t
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