Fkyx Posted January 23, 2013 Share Posted January 23, 2013 So, playing through the game, it seems like, like the original XCom, the path of the bullet is modeled, but only after the initial chance to hit roll fails. However, the path of the missed bullet only affects terrain destruction, but does not hurt any enemies or friendlies in the way. Would there be any way to enable missed bullets to hurt units in their paths? Link to comment Share on other sites More sharing options...
johnnylump Posted January 23, 2013 Share Posted January 23, 2013 So, playing through the game, it seems like, like the original XCom, the path of the bullet is modeled, but only after the initial chance to hit roll fails. However, the path of the missed bullet only affects terrain destruction, but does not hurt any enemies or friendlies in the way. Would there be any way to enable missed bullets to hurt units in their paths? Unless that's already in the code and that's something we can just turn on (very unlikely), that's well beyond our modding abilities at present. Link to comment Share on other sites More sharing options...
anUser Posted March 7, 2013 Share Posted March 7, 2013 I haven't looked into the code but I definitively think this must be somehow implemented, because when the shot fails sometimes you can see it clearly how it impacts on your teammate, so at least for the visual part the game seems to make the distinction. Wheter it could be used for this purpouse I cannot tell. Has anybody checked that, or know what function is responsible for this? Link to comment Share on other sites More sharing options...
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