ripple Posted January 26, 2013 Share Posted January 26, 2013 Clean first before you try and tackle conflicting records. It's basically a three step process. Apply filter, remove identical to master entries, and undelete references/set them to disabled (the last one is more important, CTD prevention wise). After you've done that for the esp's flagged by BOSS as in need to cleaning, look through the records of the esp's not recognized by BOSS one by one, see if there are any conflicts with other mods. Link to comment Share on other sites More sharing options...
AudiS3 Posted January 27, 2013 Author Share Posted January 27, 2013 Hi, i did this steps Apply filter, remove identical to master entries, and undelete references/set them to disabled just like you said but in all of mods can only clean some of the dirty errors, the mod stays in red and with dirty errors, and the step of undelete references tes5edit always says 0 references undeleted, i dont know whats wrong, it was suppose to clean all the dirty errors and undeleted references, right? Link to comment Share on other sites More sharing options...
ripple Posted January 27, 2013 Share Posted January 27, 2013 Hi, i did this steps Apply filter, remove identical to master entries, and undelete references/set them to disabled just like you said but in all of mods can only clean some of the dirty errors, the mod stays in red and with dirty errors, and the step of undelete references tes5edit always says 0 references undeleted, i dont know whats wrong, it was suppose to clean all the dirty errors and undeleted references, right? Just clean the esp's and esm's flagged by your BOSS log as in need of cleaning, don't touch the other esp's. 'Red' does not mean error, it means conflict (with other esp'). But that is not an issue you need to worry about right now. The only time you should be concerned about conflict right now is when you are checking out an esp in TES5Edit which BOSS does not recognize and has not arranged in the load order. These esp's should not be allowed to load at the end of the load order, unless you've checked them in TES5Edit and found they do not conflict with any other esp's in your load order. If they do conflict, then you need to see where the conflict is and decided, based on that, where in the load order they should go. If you see conflict and you are not sure what they mean, post some screenshots here and we'll try to help. After you've established a clean and well maintained load order by doing al of that, then rebuild your compatibility patches (Bashed Patch and ReProccer). Repost your BOSS log so we can help verify everything is in order. Link to comment Share on other sites More sharing options...
AudiS3 Posted January 27, 2013 Author Share Posted January 27, 2013 Hi, i did this steps Apply filter, remove identical to master entries, and undelete references/set them to disabled just like you said but in all of mods can only clean some of the dirty errors, the mod stays in red and with dirty errors, and the step of undelete references tes5edit always says 0 references undeleted, i dont know whats wrong, it was suppose to clean all the dirty errors and undeleted references, right? Just clean the esp's and esm's flagged by your BOSS log as in need of cleaning, don't touch the other esp's. 'Red' does not mean error, it means conflict (with other esp'). But that is not an issue you need to worry about right now. The only time you should be concerned about conflict right now is when you are checking out an esp in TES5Edit which BOSS does not recognize and has not arranged in the load order. These esp's should not be allowed to load at the end of the load order, unless you've checked them in TES5Edit and found they do not conflict with any other esp's in your load order. If they do conflict, then you need to see where the conflict is and decided, based on that, where in the load order they should go. If you see conflict and you are not sure what they mean, post some screenshots here and we'll try to help. After you've established a clean and well maintained load order by doing al of that, then rebuild your compatibility patches (Bashed Patch and ReProccer). Repost your BOSS log so we can help verify everything is in order. Ok will do that, i already cleaned the ones flagged by BOSS, i'm not at home right now, when i get home i will post the log from BOSS. My load order is this, only had 4 mods that Boss didnt recognized (more realistic loot list, osare gothic lolita, outfitsellertele and lilith)(and the list just for you to see if everything is allright with my load order): Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm ApachiiHair.esm ApachiiHairMales.esm ClimatesOfTamriel.esm SPIKE.esm UndergroundBathhouse.esm Magnus50.esp Unofficial Skyrim Patch.esp USKP_addon.esp Unofficial Dawnguard Patch.esp Unofficial Hearthfire Patch.esp EnhancedLightsandFX.espClimatesOfTamriel-VanillaNights-Lvl-4.esp ClimatesOfTamriel-Interiors-Warm.esp MintyLightningMod.esp MintyLightningMod_COT_Patch.esp Fantasy Music Overhaul Redone.esp moredragonloot.esp RealisticLootList.esp - organized by meZira's Skyrim Horse Base.esp Convenient Horses.esp WetandCold.esp SkyUI.esp bouncy_bodices_for_unp_bbp.esp bouncy_booties.esp bouncy_belts_and_stockings.esp DemonHunterV2armor.esp DHuntress.esp DK_Armor_By_Hothtrooper44.esp FlameAtronachArmor.esp FullBootForKKSA.esp HeatWavev4.esp LeatherBackpackBlack-300.esp Neo's Oriental Dress.esp Osare GothicLolita.esp SeraphineHuntedArmor.esp Temptressdressv1.esp TERAArmors_CBBE.esp TS_FetishPantyhoseOutfits.esp TS_StripperDresses.esp Dr_Bandolier.esp Osare GothicLolita BU.esp (its a costume) - organized by meCrimsonQuest3.esp Sweet&Sexy Lingerie.esp Syerscote.esp Thane's Breezehome.esp outfitsellertele.esp (door in riverwood to qasmoke testing hall) - organized by meub_invite_any_npc.esp morerealisticcarrying.esp AccessibleMerchantStorage.esp AchieveThat.esp Babette.esp BetterQuestObjectives.esp Guard Dialogue Overhaul.esp Immersive Weapons.esp Marriable Serana.esp dD - Enhanced Blood Main.esp dD-Dawnguard-EBT Patch.esp MidasSkyrim.esp SkyRe_Main.esp SkyRe_Combat.esp SkyRe_EncounterZones.esp SkyRe_EnemyAI.esp SkyRe_EnemyScaling.esp SkyRe_StandingStones.esp Cazy Hairs-by zzjay.esp 3DNPC.esp EMCompViljaSkyrim.esp UFO - Ultimate Follower Overhaul.esp UFO - Dawnguard AddOn.esp UFO - Heartfire AddOn.esp Sexier Housecarls.esp CerwidenCompanion.esp CerwidenAppearancePatch.esp LylvieveSisters.esp SkyRe_Races.esp Lilith.esp (follower) -organized by meAtlas Map Markers.esp Atlas Blackreach.esp Atlas Dawnguard.esp Atlas Hearthfire.esp Follower Map Markers.esp Bashed Patch, 0.esp ReProccer.esp Link to comment Share on other sites More sharing options...
AudiS3 Posted January 27, 2013 Author Share Posted January 27, 2013 Here is my list from BOSS with the mods added by me with BOSS User list: Skyrim.esm Active Checksum: C665FD56 Update.esm Active Checksum: 95ECDE44 Dawnguard.esm Active Checksum: F0CDA3D1Bash Tag suggestion(s): {{BASH: Delev, Relev}} HearthFires.esm Active Checksum: 1BC399F5 ApachiiHair.esm Active Checksum: 783F7167 ApachiiHairMales.esm Active Checksum: 4D05C883 ClimatesOfTamriel.esm Active Checksum: 8A5417B1 SPIKE.esm Active Checksum: 418D8B2F UndergroundBathhouse.esm Active Checksum: 2F7A8A4 Magnus50.esp Active Checksum: 1003FA02 Unofficial Skyrim Patch.esp Active Checksum: 75511D3CBash Tag suggestion(s): {{BASH: Delev, Relev}} USKP_addon.esp Active Checksum: 55CA16BF Unofficial Dawnguard Patch.esp Active Checksum: B854A556Bash Tag suggestion(s): {{BASH: Delev, Relev}} Unofficial Hearthfire Patch.esp Active Checksum: ED07B97B EnhancedLightsandFX.esp Active Checksum: 3080CEA3 ClimatesOfTamriel-VanillaNights-Lvl-4.esp Active Checksum: E1477150 ClimatesOfTamriel-Interiors-Warm.esp Active Checksum: 77C47623 MintyLightningMod.esp Active Checksum: A6EFD75F MintyLightningMod_COT_Patch.esp Active Checksum: 71174667 Fantasy Music Overhaul Redone.esp Active Checksum: 228D63A8 moredragonloot.esp Active Checksum: 6C36D066 RealisticLootList.esp Active Checksum: 10B9D796 Outfitsellertele.esp Active Checksum: 65DFF298 Zira's Skyrim Horse Base.esp Active Checksum: 5BFB075F Convenient Horses.esp Active Checksum: 53592306 WetandCold.esp Active Checksum: CBD13035 SkyUI.esp Active Checksum: DDE298BF bouncy_bodices_for_unp_bbp.esp Active Checksum: DC518D95Note: Be sure you have the correct body replacer installed for this esp. Use only one version. bouncy_booties.esp Active Checksum: E93CAE3DNote: Be sure you have the correct bouncy_bodices mod installed for this esp. bouncy_belts_and_stockings.esp Active Checksum: DEB58C13Requires: UNP or UNPB body. Should work with all versions. DemonHunterV2armor.esp Active Checksum: FFD3A00DRequires: CBBE female body. DHuntress.esp Active Checksum: 35F0F141Requires: CBBE female body. DK_Armor_By_Hothtrooper44.esp Active Checksum: FCB07607 FlameAtronachArmor.esp Active Checksum: 4CB65954Requires: CBBE female body. FullBootForKKSA.esp Active Checksum: 2A065A06Requires: CBBE female body. HeatWavev4.esp Active Checksum: B5433CE6 LeatherBackpackBlack-300.esp Active Checksum: AADAA051Note: Use only one LeatherBackPack Black esp Neo's Oriental Dress.esp Active Checksum: A650212D Osare GothicLolita.esp Active Checksum: 1AD3A759 Osare GothicLolita BU.esp Active Checksum: 1976527E SeraphineHuntedArmor.esp Active Checksum: 3C306483Note: Be sure you have the correct body mod for the esp. DIMONIZED UNP or CBBE. Temptressdressv1.esp Active Checksum: FC98E789TERAArmors_CBBE.esp Active Checksum: 1D3662EFRequires: CBBE female body. TS_FetishPantyhoseOutfits.esp Active Checksum: 8F1944AD Dr_Bandolier.esp Active Checksum: 5D9D8E39 CrimsonQuest3.esp Active Checksum: D58CFB1A Sweet&Sexy Lingerie.esp Active Checksum: 22764CACRequires: CBBE Syerscote.esp Active Checksum: EA483AF1 Thane's Breezehome.esp Active Checksum: E6F7E10A ub_invite_any_npc.esp Active Checksum: 4C0EB8EF morerealisticcarrying.esp Active Checksum: 21A65176 AchieveThat.esp Active Checksum: D89B7BF5 Babette.esp Active Checksum: DCC39745 BetterQuestObjectives.esp Active Checksum: BCD35920 Guard Dialogue Overhaul.esp Active Checksum: F99AC53B Immersive Weapons.esp Active Checksum: 1A9E8753Bash Tag suggestion(s): {{BASH: Delev}} Marriable Serana.esp Active Checksum: 8153B68B dD - Enhanced Blood Main.esp Active Checksum: 264C49AD dD-Dawnguard-EBT Patch.esp Active Checksum: 70B29290 MidasSkyrim.esp Active Checksum: D931DDED SkyRe_Main.esp Active Checksum: 48B3917FBash Tag suggestion(s): {{BASH: Relev, Delev}}Warning: The SkyRe has many conflicts with other mods. Please read the readme before playing with mod. This will prevent many problems. Read it here.Note: If you have a problem with aiming try to install this mod.Note: To make aiming easier, recommend to add the following lines to Skyrim.ini:Note: [Actor]Note: fVisibleNavmeshMoveDist=12288.0000Note: [Combat]Note: f1PArrowTiltUpAngle=0.64Note: f3PArrowTiltUpAngle=0.64Note: fMagnetismStrafeHeadingMult=0.0Note: fMagnetismLookingMult=0.0 SkyRe_Combat.esp Active Checksum: 82ABE1C1 SkyRe_EnemyAI.esp Active Checksum: 3F9BD9D SkyRe_EnemyScaling.esp Active Checksum: 83B32DA5Bash Tag suggestion(s): {{BASH: Relev}} SkyRe_StandingStones.esp Active Checksum: 660F8C16 Cazy Hairs-by zzjay.esp Active Checksum: 185BF5F0 3DNPC.esp Active Checksum: 9F73ECDF EMCompViljaSkyrim.esp Active Checksum: AE06DF54 UFO - Ultimate Follower Overhaul.esp Active Checksum: 396AE69FNote: For safe install need dismiss all your followers, save, delete all included mods, load again, save and install UFO. For safe uninstall or update see special instructions on mod page. UFO - Dawnguard AddOn.esp Active Checksum: A7A56D2 UFO - Heartfire AddOn.esp Active Checksum: 47AA94A Sexier Housecarls.esp Active Checksum: F6DC42D CerwidenCompanion.esp Active Checksum: FEB5909 CerwidenAppearancePatch.esp Active Checksum: 633F53CA LylvieveSisters.esp Active Checksum: C3201C1C Lilith.esp Active Checksum: E233C365 SkyRe_Races.esp Active Checksum: EFA737F7 Atlas Map Markers.esp Active Checksum: 440DD6DB Atlas Blackreach.esp Active Checksum: 51A11D92 Atlas Dawnguard.esp Active Checksum: AA38AD29 Atlas Hearthfire.esp Active Checksum: A4FBA97B Follower Map Markers.esp Active Checksum: FE0325A3 Bashed Patch, 0.esp Active Checksum: 2C5BA0DD ReProccer.esp Active Checksum: 451FC847 And my user rules (i think i did the rules well :) Sort RealisticLootList.esp after moredragonloot.esp Sort Outfitsellertele.esp after Testing Hall Door.esp Sort Osare GothicLolita BU.esp after Osare GothicLolita.esp Insert Lilith.esp at the bottom of Companions and NPCs Link to comment Share on other sites More sharing options...
ripple Posted January 27, 2013 Share Posted January 27, 2013 (edited) Looks ok. Give that load order a try. Do the 'worldspace stability test': after you finish the Helgan tutorial, run from Riverwood to Whiterun without saving, then run from Whiterun to Dawnstar. If you don't CTD at all then you *should* be ok for now (at least in the worldspace). Edited January 27, 2013 by ripple Link to comment Share on other sites More sharing options...
AudiS3 Posted January 27, 2013 Author Share Posted January 27, 2013 Looks ok. Give that load order a try. Do the 'worldspace stability test': after you finish the Helgan tutorial, run from Riverwood to Whiterun without saving, then run from Whiterun to Dawnstar. If you don't CTD at all then you *should* be ok for now (at least in the worldspace). Ok, will do that, i just load my save and save it with another name (my last 3 saves was acting very strange freezing in loading screen and serana disappear, i had to load a earlier save and save it again there, later i will report if its all good. Thanks a lot for all the help. Link to comment Share on other sites More sharing options...
AudiS3 Posted January 28, 2013 Author Share Posted January 28, 2013 Hi, I start testing and i only played for 10 minutes, load my save killed a dragon that was near and start riding for 5 minutes and CTD time... here is the last lines of the papyrus log: warning: Assigning None to a non-object variable named "::temp23"stack: [None].MintyQuestForkScript.getUpdateFrequencyFork() - "MintyConfigScript.psc" Line 191 [None].MintyQuestForkScript.getUpdateFrequency() - "MintyQuestForkScript.psc" Line 100 [None].MintyQuestForkScript.OnUpdate() - "MintyQuestForkScript.psc" Line ?[01/28/2013 - 12:58:15PM] error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect typestack: [None].MintyQuestScript.RegisterForSingleUpdate() - "<native>" Line ? [None].MintyQuestScript.OnUpdate() - "MintyQuestScript.psc" Line ?[01/28/2013 - 12:58:15PM] error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect typestack: [None].MintyQuestSheetScript.RegisterForSingleUpdate() - "<native>" Line ? [None].MintyQuestSheetScript.OnUpdate() - "MintyQuestSheetScript.psc" Line ?[01/28/2013 - 12:58:15PM] error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect typestack: [None].MintyQuestForkScript.RegisterForSingleUpdate() - "<native>" Line ? [None].MintyQuestForkScript.OnUpdate() - "MintyQuestForkScript.psc" Line ? i think this MintyQuestForkScript is from Mintylightning mod, right? Link to comment Share on other sites More sharing options...
AudiS3 Posted January 28, 2013 Author Share Posted January 28, 2013 (edited) Now i deactivate the Mintylightning mod and it only 2 minutes to CTD.My papyrus log last lines: error: Cannot call IsDead() on a None object, aborting function callstack: [None].USKPCWCampLeadersFixScript.OnUpdate() - "USKPCWCampLeadersFixScript.psc" Line 53[01/28/2013 - 02:45:37PM] warning: Assigning None to a non-object variable named "::temp3"stack: [None].USKPCWCampLeadersFixScript.OnUpdate() - "USKPCWCampLeadersFixScript.psc" Line 53[01/28/2013 - 02:45:37PM] error: Cannot call ForceRefTo() on a None object, aborting function callstack: [None].USKPCWCampLeadersFixScript.OnUpdate() - "USKPCWCampLeadersFixScript.psc" Line 76[01/28/2013 - 02:45:37PM] error: Cannot call ForceRefTo() on a None object, aborting function callstack: [None].USKPCWCampLeadersFixScript.OnUpdate() - "USKPCWCampLeadersFixScript.psc" Line 77[01/28/2013 - 02:45:38PM] error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect typestack: [None].USKPCWCampLeadersFixScript.UnregisterForUpdate() - "<native>" Line ? [None].USKPCWCampLeadersFixScript.OnUpdate() - "USKPCWCampLeadersFixScript.psc" Line 79 I finally discovered where the USKPCWCampLeadersFixScript.psc is cumming from, he isalways in my payrus logs its the unnoficial skyrim patch why i dont lnow... Edited January 28, 2013 by AudiS3 Link to comment Share on other sites More sharing options...
AudiS3 Posted January 28, 2013 Author Share Posted January 28, 2013 Now i deactivate the Unnoficial Skyrim patch, and CTD in minutes, last lines of the papyrus log: (15000D63)]._WetPlayerAlias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 10[01/28/2013 - 03:36:43PM] [01/28/2013 - 03:36:43PM] =====Wet and Cold is finished refreshing itself and searching for addons!=====[01/28/2013 - 03:36:43PM] [01/28/2013 - 03:36:48PM] AnimEvent: DragonForcefulLandEffect delivered by Dragon ([dragonactorscript < (FF001972)>]) [01/28/2013 - 03:36:49PM] error: Cannot call GetValueInt() on a None object, aborting function callstack: [ (0200B282)].DLC1DawnguardRuneAxeSCRIPT.OnUpdateGameTime() - "DLC1DawnguardRuneAxeSCRIPT.psc" Line 39[01/28/2013 - 03:36:49PM] warning: Assigning None to a non-object variable named "::temp6"stack: [ (0200B282)].DLC1DawnguardRuneAxeSCRIPT.OnUpdateGameTime() - "DLC1DawnguardRuneAxeSCRIPT.psc" Line 39[01/28/2013 - 03:37:00PM] AnimEvent: DragonTakeoffEffect delivered by Dragon ([dragonactorscript < (FF001972)>]) [01/28/2013 - 03:37:00PM] Dragon AnimPayLoad: DragonTakeoffEffect[01/28/2013 - 03:37:00PM] AnimEvent: DragonTakeoffEffect delivered by Dragon ([dragonactorscript < (FF001972)>]) [01/28/2013 - 03:37:00PM] Dragon AnimPayLoad: DragonTakeoffEffect[01/28/2013 - 03:37:01PM] AnimEvent: DragonTakeoffEffect delivered by Dragon ([dragonactorscript < (FF001972)>]) [01/28/2013 - 03:37:01PM] Dragon AnimPayLoad: DragonTakeoffEffect[01/28/2013 - 03:37:07PM] AnimEvent: DragonForcefulLandEffect delivered by Dragon ([dragonactorscript < (FF001972)>]) [01/28/2013 - 03:37:11PM] AnimEvent: DragonTakeoffEffect delivered by Dragon ([dragonactorscript < (FF001972)>]) [01/28/2013 - 03:37:11PM] Dragon AnimPayLoad: DragonTakeoffEffect[01/28/2013 - 03:37:11PM] AnimEvent: DragonTakeoffEffect delivered by Dragon ([dragonactorscript < (FF001972)>]) [01/28/2013 - 03:37:11PM] Dragon AnimPayLoad: DragonTakeoffEffect[01/28/2013 - 03:37:12PM] error: Unable to bind script xxxAddPerkWhileEquipped to Item 1 in container (0010EB1C) because their base types do not match[01/28/2013 - 03:37:12PM] error: Unable to bind script xxxPassiveYari to Item 1 in container (0010EB1C) because their base types do not match[01/28/2013 - 03:37:12PM] error: Unable to bind script xxxAddPerkWhileEquipped to Item 1 in container (00061362) because their base types do not match[01/28/2013 - 03:37:12PM] AnimEvent: DragonTakeoffEffect delivered by Dragon ([dragonactorscript < (FF001972)>]) [01/28/2013 - 03:37:12PM] Dragon AnimPayLoad: DragonTakeoffEffect i see a DLC1DawnguardRuneAxeSCRIPT.psc now is Dawnguard that is making CTD??....Idont know what else to do, im almost giving up on this...if it is my save that ruined i dont want to start alll over again, i have 144 hours invested in this game.. Link to comment Share on other sites More sharing options...
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