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Oblivion Farm Mods


Zodiark10

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Well, I decided to help those people out there who love farm mods like myself, and needed an AIO list of diffrent farm mods. I have listed a small mini description for people to read, along with the requirements for it to run. If any of the links are broken, or you see something i left out please let me know :pinch:

 

Working horse cart service: http://oblivion.nexusmods.com/mods/13223

This adds a WORKING horse cart. There are people at stables you can pay to have them take you to cities across Cyrodiil. You can either take a wooden wagon wich you sit in the wagon the whole time watching the nature, or take a comfy carriage and sleep the whole way :woot:

Requirements: Oblivion patch 1.1.5.11 lower versions will NOT work.

MathFunctions.esm ( included with the mod )

OBMM. Mathfunctions HAS to be loaded right after oblivion.esm.

 

 

Clover the lucky pig companion: http://oblivion.nexusmods.com/mods/29037

 

Adds a cute little pig companion you can get from a girl outside Olav's tap and tack in Bruma.

Requirements: You have to have HGEC female body replacer for the girl who gives you the pig to look right.

 

Millstone Farm and Cobl version: http://oblivion.nexusmods.com/mods/29126

 

Beautiful farm house mod. Sewing, bakeing, cheese and wine making, and lots more. Many activites and things to do.

 

 

Farmers Strike Back: http://oblivion.nexusmods.com/mods/9948

 

Allows you to use Rakes, Shovels, Hoes etc as weapons :woot: You can find the guy who sells the weapons in the basement of the abandoned house in Anvil.

 

Useful Farm Animals: http://oblivion.nexusmods.com/mods/42640

 

Adds a two cows, a calf, and two pigs to Roxey inn. You can also buy a chicken coop.

 

Requirments: You need Cobl for this to work.

 

 

Packdonkeys: http://oblivion.nexusmods.com/mods/36966

 

Adds four miniature donkeys you can buy from the Chorrol stables to carry your stuff. Plus they are adorable.

 

Zira's horse compilation modpack: http://oblivion.nexusmods.com/mods/37823

 

Totally revamps all horse textures. Adds new horses, and heavy legion horses.

( Check out Zira's other horse mods, they are just awesome.)

 

Benjamin the donkey: http://oblivion.nexusmods.com/mods/33618

 

Adds four donkey mounts to Weynon priory.

 

Requirements: Oblivion Patch 1.2.0.416

 

Call mount - stable master: http://oblivion.nexusmods.com/mods/33064

 

Allows you to set a waypoint for all buyable horses to go to when not in use.

Perfect for populating your stables :woot:

 

Horse Management: http://tesalliance.org/forums/index.php?/files/file/919-horse-management/

 

Adds a crapton of new items to vanilla merchants. Stable any type of mount at one place with up to 12 mounts per marker. Set down stable blankets, stable heaters, hay bales and much more.

Requirements: OBSE v20. Otherwise bad things will happen. Trust me :blink:

 

DJS Sheep Companions: http://oblivion.nexusmods.com/mods/42754

 

Adds five sheep companions to Skingrad stables. Made this one myself ^.^

 

 

Rideable Sheep: http://oblivion.nexusmods.com/mods/7209

 

It is what it says. A sheep, that you can ride. ( Note: it is hilarious. )

 

Farm Animals Of Cyrodiil: http://oblivion.nexusmods.com/mods/14265

Adds cows, calves, chickens, pigs and donkeys to farms and villages across Cyrodiil.

 

I'm sure i am leaving out LOTS. So please comment to let me know what i am missing.

Please excuse any typos, my keyboard sucks lol.

 

I hope this helped :D

 

~DJS~

Edited by Zodiark10
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  • 1 month later...

My very favorite mod of all time, is a tiny old mod, Shetcombe Farm Revamp - 5034 (15 kb) listed in 'ruins and abandoned places' here (not the dark version). It was originally 3610-Beta_Shetcombe_Farm_Revamp-TESSSource.esp (15 kb). It is a classic and a jewel of moding. It deserves a place among newer and fancier mods because of its clever compact design that provides so much in usefulness and pleasant atmosphere.

 

I have used it for years with no problems. There is only a tiny esp file necessary, to get the best farm in Cyrodiil. The farm house has been refurbished from the Vanilla one with ample storage. It is very practically arranged, with everything needed within a few steps for the tired character. It is humble enough for a beginning character, yet cheery and cozy enough for him as he, or she, advances. There is an excellent fenced stable area and a fenced and gated crop area, where you can harvest huge amounts of varied vegetation. Using the complete garden mod really makes that aspect shine by adding ingerdients you use or like to see. It is companion friendly and located near 3 (if you use a Kvatch Revamp/Rebuilt/Aftermanth mod) major cities, and where there are lots of alchemical ingredients for the picking, and dungeons for delving. I may get fancier houses, but this is always my favorite, and my home base. There is a nice pond behind the crop field with two pearl clams.

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