ohman95 Posted January 27, 2013 Share Posted January 27, 2013 You could say that I've taken my first step towards serious modding, because I used NifSkope to make a custom greatsword, and currently trying to get it in-game. That's where the problems pile up...Custom weapons using my own mesh don't have any animations. Here's a 1000 extra words of explanation: http://i.imgur.com/lJBjxjt.jpg I would really appreciate a solution to this, thanks in advance.Oh, and I would like some feedback on my custom sword. Link to comment Share on other sites More sharing options...
Deleted1308005User Posted January 27, 2013 Share Posted January 27, 2013 (edited) The sword itself looks amazing. Also, Here's guide how to make it work. Extract 1stperson variant of a greatsword from Skyrim - Meshes.bsa (it has 1stperson in it's name. For example, 1stpersonDaedricGreatsword) Open it in nifskopeOpen your sword in nifskope "Copy branch" your sword to the sword you extracted from .bsaChange the position so it's right.(Use the original sword as a base. As it's still there)Once you think you are ready, > Edit > Applyclick on the extracted sword, delete branch.Save fileDone. The issue you are currently having is that it lack's a bone where it sticks, thus it's working the way it is. Edit: In case you didn't understand a shite of this, feel free to say so I'll give a better tutorial. I don't know if you handle the basics of nifskope and are actually able to do the steps I mentioned. Edited January 27, 2013 by Guest Link to comment Share on other sites More sharing options...
ghosu Posted January 27, 2013 Share Posted January 27, 2013 ... and in case you already did the above mentioned, make sure that the NiStringExtraData block's value is WEAPONBACK, so the weapon is recognized as a 2h sword and attached to the bone - otherwise it will hover on the ground like in your case. http://666kb.com/i/cb1wmsvt4lgz40y3p.jpg Link to comment Share on other sites More sharing options...
ohman95 Posted January 27, 2013 Author Share Posted January 27, 2013 After fiddling around a good while with CK and NifSkope, I got it all working. Now for my next problem; :wallbash: collision mesh. The actual physical part is all messed up, and I have no clue as to how I'm supposed to confront the issue. The sword itself looks amazing. :D Link to comment Share on other sites More sharing options...
Deleted1308005User Posted January 28, 2013 Share Posted January 28, 2013 Oh, this is where you needed my help! :biggrin: My connection was bad so I wasn't able to track down where it was needed. (until now) Though, I honestly recommend you ask the other guy above for help, as I'm not completely sure about fixing collision. Ghosu is about 10 times more experienced than I am. :biggrin: Link to comment Share on other sites More sharing options...
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