evilzer2 Posted November 8, 2020 Share Posted November 8, 2020 Short answer fix (use especially if you want to fix it for an active savegame), set this INI setting:[General]bLoadFaceGenHeadEGTFiles=1 Longer and technically better fix:Convert plugin that adds NPCs to a esm and deal with the record conflicts if any. Also packing its assets in a bsa might be necessary (according to old RoyBatty post .egm and .egt files do not load outside them). This happens because there is generated face textures for the NPC used by an esm in the active load order. Regular esp files do not override them which lead to weird coloration issues. Generated face textures is not however the problem with Veronica's face texture but converting the esp to a esm fixes it anyway, might be related to the aforementioned .egm or .egt files. Link to comment Share on other sites More sharing options...
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