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P.A. Shoulderplates... Are a bit big..


DeathknightDNOfficial

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That one should be pretty easy, just scale a bit in blender on one axis. Reply here if your still interested and I'll fire up good ol 2.49b (I like to ask as we get a lot of orphan requests, ie abandoned).

Well, I for one would certainly appreciate a resized T45D pauldron mod. I always liked the look of the T45, but hated how oversized the pauldrons were. It's like they jut out a foot past your arms. The version Bethesda made for Fallout 4 is way more reasonable.

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Sorry for the delay, just switched over to Win 10.

 

The files (gdrive)

 

(same old routine, unrar, rename smallerPauldrons.nif to t-51bpowarmvar.nif and move to steam drive:\Steam\steamapps\common\Fallout New Vegas\Data\meshes\armor\t-51bpowarmvar). If someone needs me to I can bake it into a esp/bsa combo.

 

scaled .7 on the Z axis, .9 on the X

pic;

1320939-1598338069.jpg

 

I don't really have an issue with the pauldrons so you guys will have to tell me what direction to go with this, and whether we are looking at the 51b only or the older t-45 as well.

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Yeah, glancing back over the thread I do see it's mostly in ref; to the t045d, my mistake. So on this one it's x .95, z .75, and I shaved down the shoulders a bit to keep from clipping (z.8 for top half). Here's the initial model;

1320939-1599141094.jpg

 

Probably woudln't be a bad idea to scale the Y a bit too (the depth), since it's pretty wide/deep;

 

1320939-1599141241.jpg

 

 

You guys let me know where to go from here.

 

What I really need is to scale along an arbitrary axis, because the arms (and therefor teh pauldrons) are at an angle (15, 20tish). The little bit of googling I did had some methods but didn't work on 2.49b, but I'll try and dig deeper. Anyway that's a start. I'm a bit ham-stringed right now because my pc is in disarray (switched to win 10, have to reinstall most of my fallout tools) as is my office (remodeling, don't have a place for a 3 button mouse/tb, so I'm working with blender's mouse emulation).

 

A bit of a tangent, (but it may be helpful for other peeps), however I just wanted to mention that switching from win 7 to win 10 on steam showed a bunch of files missing on FONV's verification. It turned out that if the DLC's arent' selected in the launcher steam's verification doesn't see them (not sure why the nam files didn't automatically select the DLCs). But selecting them in FOMM saved me a fair chunk of duplicate bandwidth, and verification passed without a hitch after that.

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