DeathknightDNOfficial Posted August 5, 2020 Share Posted August 5, 2020 Seriously it'd be nice if someone could make a mod that just makes all power armor that has shoulder plates... Not have huge shoulder plates... A bit smaller... like, not going 10 feet off the freaking body? Y'know. Link to comment Share on other sites More sharing options...
devinpatterson Posted August 10, 2020 Share Posted August 10, 2020 That one should be pretty easy, just scale a bit in blender on one axis. Reply here if your still interested and I'll fire up good ol 2.49b (I like to ask as we get a lot of orphan requests, ie abandoned). Link to comment Share on other sites More sharing options...
TripleJWDog Posted August 15, 2020 Share Posted August 15, 2020 That one should be pretty easy, just scale a bit in blender on one axis. Reply here if your still interested and I'll fire up good ol 2.49b (I like to ask as we get a lot of orphan requests, ie abandoned).Well, I for one would certainly appreciate a resized T45D pauldron mod. I always liked the look of the T45, but hated how oversized the pauldrons were. It's like they jut out a foot past your arms. The version Bethesda made for Fallout 4 is way more reasonable. Link to comment Share on other sites More sharing options...
Radioactivelad Posted August 21, 2020 Share Posted August 21, 2020 You can add me to that list. I pretty much exclusively wore the Remnants armor, if I wore power armor at all, for this reason. Link to comment Share on other sites More sharing options...
devinpatterson Posted August 21, 2020 Share Posted August 21, 2020 OK, will try and put together some models this evening then (along with FaustoMuscas's request) for you guys to sort through Link to comment Share on other sites More sharing options...
devinpatterson Posted August 25, 2020 Share Posted August 25, 2020 Sorry for the delay, just switched over to Win 10. The files (gdrive) (same old routine, unrar, rename smallerPauldrons.nif to t-51bpowarmvar.nif and move to steam drive:\Steam\steamapps\common\Fallout New Vegas\Data\meshes\armor\t-51bpowarmvar). If someone needs me to I can bake it into a esp/bsa combo. scaled .7 on the Z axis, .9 on the Xpic; I don't really have an issue with the pauldrons so you guys will have to tell me what direction to go with this, and whether we are looking at the 51b only or the older t-45 as well. Link to comment Share on other sites More sharing options...
Radioactivelad Posted August 28, 2020 Share Posted August 28, 2020 (edited) That's about how I'd like it yeah, capping off the shoulders with just a teensy bit of overhang. Having t-45 as well would be cool Edited August 28, 2020 by Radioactivelad Link to comment Share on other sites More sharing options...
devinpatterson Posted September 3, 2020 Share Posted September 3, 2020 That's about how I'd like it yeah, capping off the shoulders with just a teensy bit of overhang. OK, cool, so we're done with the 51b? Having t-45 as well would be cool OK Link to comment Share on other sites More sharing options...
TripleJWDog Posted September 3, 2020 Share Posted September 3, 2020 I never really had a problem with the T-51b's shoulders. I've always thought that the T-45d's pauldrons were the ones that were unreasonably large. I'd really appreciate them being shrunken. Great work on the T-51b shoulders. Link to comment Share on other sites More sharing options...
devinpatterson Posted September 3, 2020 Share Posted September 3, 2020 Yeah, glancing back over the thread I do see it's mostly in ref; to the t045d, my mistake. So on this one it's x .95, z .75, and I shaved down the shoulders a bit to keep from clipping (z.8 for top half). Here's the initial model; Probably woudln't be a bad idea to scale the Y a bit too (the depth), since it's pretty wide/deep; You guys let me know where to go from here. What I really need is to scale along an arbitrary axis, because the arms (and therefor teh pauldrons) are at an angle (15, 20tish). The little bit of googling I did had some methods but didn't work on 2.49b, but I'll try and dig deeper. Anyway that's a start. I'm a bit ham-stringed right now because my pc is in disarray (switched to win 10, have to reinstall most of my fallout tools) as is my office (remodeling, don't have a place for a 3 button mouse/tb, so I'm working with blender's mouse emulation). A bit of a tangent, (but it may be helpful for other peeps), however I just wanted to mention that switching from win 7 to win 10 on steam showed a bunch of files missing on FONV's verification. It turned out that if the DLC's arent' selected in the launcher steam's verification doesn't see them (not sure why the nam files didn't automatically select the DLCs). But selecting them in FOMM saved me a fair chunk of duplicate bandwidth, and verification passed without a hitch after that. Link to comment Share on other sites More sharing options...
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