BimboMods Posted August 8, 2020 Author Share Posted August 8, 2020 Ok so this is a bit tricky and I've failed miserably to pinpoint the problem. The plugin causing the crash wasn't because of deleted references.Apparently after I've added back some objects to the wilderness attached to a disabled parent, the game crashes again, I can't tell why exactly, is it because I've edited the landscape and its textures? FNVEdit and the GECK Log are showing 0 errors. Link to comment Share on other sites More sharing options...
dubiousintent Posted August 9, 2020 Share Posted August 9, 2020 Tracking down the cause of a CTD can be incredibly frustrating. I say again: Anytime the game "Crashes to the Desktop" (CTD) it's typically going to generate an error message in the Windows Eventlog. Please see the "Windows Error Messages" section of the wiki "How to read most Bethesda game error logs" article. NVAC may be useful if the CTD occurs after you have loaded a "new game" or "save game" file.Perhaps it is the overall size of your plugin? Have you seen the "TIP Limit to Mod Size" under the "GECK and the Active File" section of the wiki "Getting started creating mods using GECK" article? Also see "Copying interior or exterior cells between plugins" section as well. -Dubious- Link to comment Share on other sites More sharing options...
BimboMods Posted August 9, 2020 Author Share Posted August 9, 2020 Well, what I did was manually check everything to see what exactly is causing the crash.I've found out that when I delete Sub-Block 0,0 the game runs fine, aside from the missing stuff of course. For some reason I wasn't able to get the windows error log message. But whatever is causing the crash is in Sub-Block 0,0 Link to comment Share on other sites More sharing options...
BimboMods Posted August 9, 2020 Author Share Posted August 9, 2020 After manually checking each item, I've found out that TreeJosh and its variants couldn't be attached to a parent. Link to comment Share on other sites More sharing options...
dubiousintent Posted August 10, 2020 Share Posted August 10, 2020 Congrats. That is excellent progress. (Tedious work, I'm sure.) I don't know about the "parenting" issue, but assuming "Treejosh" is a "Joshua Tree" landscape "tree" object, did you take into consideration the need for VWD/LOD implementation in the distance as well? Please see 'TIP Generating Worldspace LOD' under the "Worldspaces" section of the wiki "Getting started creating mods using GECK" article. -Dubious- Link to comment Share on other sites More sharing options...
BimboMods Posted August 10, 2020 Author Share Posted August 10, 2020 (edited) You are right, it has something to do with VWD or LOD, the same issue happened again, but i quickly resolved it by un-parenting some objects, this time shrubs... On the brighter side, I've finished the saloon. Ext img1/img2Int before/after Edited August 10, 2020 by BimboMods Link to comment Share on other sites More sharing options...
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