farrp Posted September 21, 2003 Share Posted September 21, 2003 Sorry Gimli. AlphWolf:http://mwsource.com/forum/index.php?showtopic=1684That's the preview link. Link to comment Share on other sites More sharing options...
ObsidianKnight Posted September 23, 2003 Share Posted September 23, 2003 You know what I hate? Having to decide between buying Tribunal, or buying Halo for PC.I come to this page everyday to I can stare at those beaUtiful weapons. Link to comment Share on other sites More sharing options...
Elgen Posted September 23, 2003 Share Posted September 23, 2003 beautiful work, Peregrine.It's the best weapons i've ever seen! Link to comment Share on other sites More sharing options...
Guest Posted September 27, 2003 Share Posted September 27, 2003 I am looking foreword to some armour How about argonian style! Link to comment Share on other sites More sharing options...
ObsidianKnight Posted September 27, 2003 Share Posted September 27, 2003 Ok, I just installed the mod, got Tribunal... those are some Sa-WEET weapons! One suggestion Peregrine. The weapons are a bit too dark. Maybe I'm just used to these bright, cheerful colored silver longswords, but the claymore was nearly black when the blade was away from the light. Link to comment Share on other sites More sharing options...
Peregrine Posted September 28, 2003 Author Share Posted September 28, 2003 Yeah, I know about that. Its because I set the self-illumination (model appears a minimum brightness no matter how much light) to zero. Yes, it makes the textures appear darker sometimes, but the high self-illumination morrowind seems to use isn't too realistic. What I need to do is find just what amount is right to counter morrowind's lack of global illumination (ambient light), but I'm not sure exactly what I'm going to use for the final mod. Link to comment Share on other sites More sharing options...
farrp Posted September 28, 2003 Share Posted September 28, 2003 I just checked these weapons out in-game and they look outstanding! Great job! When do you plan to have icons for these weapons? Also, how many polys are these weapons? They look about right for MW but I was just curious of the exact amount. Thanks and keep up the great work Peregrine :) Link to comment Share on other sites More sharing options...
Peregrine Posted September 28, 2003 Author Share Posted September 28, 2003 1) Not until the final release probably, I've got a million more important things to do.2) Between 2,500 (pike) and 15,000 (claymore), with the others being around 5,000 faces. Link to comment Share on other sites More sharing options...
farrp Posted October 2, 2003 Share Posted October 2, 2003 1. sounds good :) 2. That's a bit high for MW. MW weapons should be under 1000 polys...it's ok if some are 1000-1500, but they most certainly shouldn't be over 2500. Just thought you'd like to know. Keep up the good work. Link to comment Share on other sites More sharing options...
Peregrine Posted October 2, 2003 Author Share Posted October 2, 2003 Well, a little necromancy and I'm back to work on the "dead" project... new mace model done and texturing in progress! Sorry about the bad quality picture, I'm rendering a better one, but its going very slowly. http://www.habasanfleet.com/mace1.jpg farrp: Poly counts seem to be working.... I've tried them ingame with no framerate loss, and haven't heard anyone else mention it either. Of course just to contradict what I've said, the final version may have fewer polys once I go back and clean up the import from autocad (it adds a lot of polys to curves). Link to comment Share on other sites More sharing options...
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