Zorkaz Posted August 7, 2020 Posted August 7, 2020 How can I make it so the player must have a certain level for the quest to auto-start?Does it only work with a looping script?
Balx2 Posted August 7, 2020 Posted August 7, 2020 Check DLC04MQ00QuestScript for how "All Aboard" handles it.
SKKmods Posted August 7, 2020 Posted August 7, 2020 Create a trigger quest [Quest Data] Event: Increase level Either in the Run On Start Quest stage fragment, or attached Quest Script Event OnQuestInit() If (Game.GetPlayer().GetLevel() >= 15) ;Do stuff but leave me running so no more increase level events re-trigger. Else (Self as Quest).Stop() ;so I can fire up at the next increase level event EndIf
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