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Posted

How can I make it so the player must have a certain level for the quest to auto-start?

Does it only work with a looping script?

Posted

Create a trigger quest [Quest Data] Event: Increase level

 

Either in the Run On Start Quest stage fragment, or attached Quest Script Event OnQuestInit()

If (Game.GetPlayer().GetLevel() >= 15) 
 ;Do stuff but leave me running so no more increase level events re-trigger.
Else
 (Self as Quest).Stop() ;so I can fire up at the next increase level event
EndIf
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