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How do I add a light/glow to a weapon?


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I've tried messing around in GECK to figure it out on my own, I want to add a light/glow effect to a weapon. Not when its fired, but active and casting light as long as the weapon is drawn out.

 

AFter spending a long while in GECK, I'm starting to believe that this might require writing a script for it, but I've never messed with such before. This is the first time I've tried to mod a complicated game like this so be gentle with me. :confused:

 

Sidenote. I'm not asking anyone to write a script from me, a simple " Yes that'll require a script " or " No it wont " would suffice to send me on the right path.

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I believe that the impossibility Jaysus is referring to is creating/adding them with nifskope properties and not scripts. I could be mistaken though. However, if Jaysus IS referring to the scripting aspect as long as FOSE adds a command to detect if a weapon is drawn or not, then yes it would be possible.
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i was referring to the nifskope and available exporter abilities to succesfully manipulate particle nodes (though just copy pasting them might work in nifskope yet no manipulation of those afaik)

 

FOSE actually only offers two small pros to weapons with particles... one would be that you can prevent the weapon to reset to full health upon sheating and unsheating and the other that you can hotkey it... the rest was possible even with vanilla oblivion scripts and i think fallout improved on that as there are some new functions but i didnt look into that yet

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To do that you must create a glow map texture. Simply Color the areas you want to glow with the glow color (a plain color makes the texture very smooth and regular, so i prefer to add some dirt etc. to it). Then save the texture (as FILENAME.dds):

 

http://img408.imageshack.us/img408/945/1stpersongatlinglaserjq7.jpg

 

Then make a new texture, where everything is black, exept for the parts you want to glow. The brighter the color is, the more it will glow. You can also make them in colors. Save the texture as FILENAME_g.dds. You should now have a black image with some light areas:

 

http://img411.imageshack.us/img411/5128/gatlinglasergyj6.jpg

 

The result:

 

http://www.fallout3nexus.com/downloads/images/1096-4-1228662249.jpg

 

If i'd make the the colors on the glow texture brighter, the glow would also have been stronger ;)

 

Make sure to have both the ITEMNAME.dds and ITEMNAME_g.dds in the same (and correct) folder.

 

Hope you understand my bad english and bad explanation tongue.gif

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