Jump to content

How to merge ESP? (FO4Edit 4.0.3)


g2mXagent

Recommended Posts

How to merge ESP??

i know its an old question, but i didn't get the answer.


when i copy a record from ESP A to ESP B, whether i use "copy as override into" or "copy as new record into", always pops up a "Confirm" dialog, it tells me that ESP A will be used as "master", YES or NO.


if i choose NO, nothing will happen and the copy will terminate.


if i choose YES, ESP A will be the "master" for ESP B and cannot be removed!

Link to comment
Share on other sites

If you are merging all of Mod A into Mod B:

1) Load mod B before mod A.

2) Right click Mod A -> "Add Master", select mod B.

3) Right click mod A -> "Inject forms into master", select mod B.

4) Copy as Override* the records from Mod A into Mod B. If copying worldspace/cell records, or copying everything at once, use Deep Copy as Override.

5) Save mod B.

 

*If there are records in both mods, and you want mod A to win, you would use "Copy as Override (with overwrite), as normal copy as override will skip any records that already exist in the target file.

Link to comment
Share on other sites

Thank you!

here is my solution:

  1. Copy as Override all records from Mod A into Mod B, let FO4Edit use Mod A as "master".
  2. open Mod B with CK, and "Set as Active File".
  3. modify any record from Mod B, the goal is to get CK to save B again.
  4. save Mod B.

now, the unnecessary "master" is gone!

 

If you are merging all of Mod A into Mod B:

1) Load mod B before mod A.

2) Right click Mod A -> "Add Master", select mod B.

3) Right click mod A -> "Inject forms into master", select mod B.

4) Copy as Override* the records from Mod A into Mod B. If copying worldspace/cell records, or copying everything at once, use Deep Copy as Override.

5) Save mod B.

 

*If there are records in both mods, and you want mod A to win, you would use "Copy as Override (with overwrite), as normal copy as override will skip any records that already exist in the targe

Link to comment
Share on other sites

I realized there was some issues with my solution ... now my question is How to load mod B before mod A??

 

If you are merging all of Mod A into Mod B:

1) Load mod B before mod A.

2) Right click Mod A -> "Add Master", select mod B.

3) Right click mod A -> "Inject forms into master", select mod B.

4) Copy as Override* the records from Mod A into Mod B. If copying worldspace/cell records, or copying everything at once, use Deep Copy as Override.

5) Save mod B.

 

*If there are records in both mods, and you want mod A to win, you would use "Copy as Override (with overwrite), as normal copy as override will skip any records that already exist in the target file.

 

----------------------------------------------

 

i found the answer here: https://forums.nexusmods.com/index.php?/topic/4117210-how-do-i-change-the-load-order-in-fo4edit/

Edited by g2mXagent
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...