g2mXagent Posted August 10, 2020 Share Posted August 10, 2020 How to merge ESP?? i know its an old question, but i didn't get the answer. when i copy a record from ESP A to ESP B, whether i use "copy as override into" or "copy as new record into", always pops up a "Confirm" dialog, it tells me that ESP A will be used as "master", YES or NO. if i choose NO, nothing will happen and the copy will terminate. if i choose YES, ESP A will be the "master" for ESP B and cannot be removed! Link to comment Share on other sites More sharing options...
g2mXagent Posted August 10, 2020 Author Share Posted August 10, 2020 because the "Armor" uses the "Armor Addon" of ESP A. :confused: Link to comment Share on other sites More sharing options...
VIitS Posted August 10, 2020 Share Posted August 10, 2020 If you are merging all of Mod A into Mod B:1) Load mod B before mod A.2) Right click Mod A -> "Add Master", select mod B.3) Right click mod A -> "Inject forms into master", select mod B.4) Copy as Override* the records from Mod A into Mod B. If copying worldspace/cell records, or copying everything at once, use Deep Copy as Override. 5) Save mod B. *If there are records in both mods, and you want mod A to win, you would use "Copy as Override (with overwrite), as normal copy as override will skip any records that already exist in the target file. Link to comment Share on other sites More sharing options...
g2mXagent Posted August 11, 2020 Author Share Posted August 11, 2020 Thank you!here is my solution: Copy as Override all records from Mod A into Mod B, let FO4Edit use Mod A as "master". open Mod B with CK, and "Set as Active File". modify any record from Mod B, the goal is to get CK to save B again. save Mod B. now, the unnecessary "master" is gone! If you are merging all of Mod A into Mod B:1) Load mod B before mod A.2) Right click Mod A -> "Add Master", select mod B.3) Right click mod A -> "Inject forms into master", select mod B.4) Copy as Override* the records from Mod A into Mod B. If copying worldspace/cell records, or copying everything at once, use Deep Copy as Override. 5) Save mod B. *If there are records in both mods, and you want mod A to win, you would use "Copy as Override (with overwrite), as normal copy as override will skip any records that already exist in the targe Link to comment Share on other sites More sharing options...
g2mXagent Posted August 11, 2020 Author Share Posted August 11, 2020 (edited) I realized there was some issues with my solution ... now my question is How to load mod B before mod A?? If you are merging all of Mod A into Mod B:1) Load mod B before mod A.2) Right click Mod A -> "Add Master", select mod B.3) Right click mod A -> "Inject forms into master", select mod B.4) Copy as Override* the records from Mod A into Mod B. If copying worldspace/cell records, or copying everything at once, use Deep Copy as Override. 5) Save mod B. *If there are records in both mods, and you want mod A to win, you would use "Copy as Override (with overwrite), as normal copy as override will skip any records that already exist in the target file. ---------------------------------------------- i found the answer here: https://forums.nexusmods.com/index.php?/topic/4117210-how-do-i-change-the-load-order-in-fo4edit/ Edited August 11, 2020 by g2mXagent Link to comment Share on other sites More sharing options...
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