owoezel Posted August 12, 2020 Share Posted August 12, 2020 I'm having trouble with texturing models, specifically power armor models. The power armor keeps looking too glossy, no matter what I do. Strangely enough this doesn't happen with the helmet models, only the body armor. I used GIMP and FireAlpaca to retexture the _n.dds file, and replaced the _n.dds files from the original .NiF file with the retextured one in NifSkope. Everything should be working, but when I add the model to GECK, it still shows the models as glossy and shiny, while I want it to be barely glossy. I've tried looking for anything that could help on other forums, but nothing seems to have worked so far. If anyone could give me advice it would be great. PS: (I'm using GIMP 2.10.0, FireAlpaca 2.1.20, NifSkope 2.0 Dev 8, and GECK 1.4.0.518. Link to comment Share on other sites More sharing options...
AusAllerWelt Posted August 12, 2020 Share Posted August 12, 2020 Did you save your normal map in DXT5 with an alpha channel? Specularity is defined by how bright the alpha channel of the normal map is. Link to comment Share on other sites More sharing options...
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