Jump to content

I want to contribute.


joggernaught

Recommended Posts

First off let me say....

Without the modding community I would have stopped playing skyrim about a week after it came out. I really love all the work and effort you guys put into your mods. I love everything about what you do. Hell I tell people when they get skyrim to do some of these quests added by modders and ignore the main game, because 9/10 they are better and more thought out than what you have from bethesda. Not saying they didn't make a great game, but you guys... just wow.

 

I want to become involved, I want to make a mod. I want to make my own quest line, armor, armor textures, and I want to share it with you guys for everyone's enjoyment.

Please help me make this a reality. Where do I start? What do I need? I have ideas for stuff that I find is missing from the nexus, and I want to make something great where people can sit and say wow like I do with every new mod I download.

 

 

----Edit----

 

Have stated below, I have the vision, but lack the ability.

 

For those that don't want to scroll down, I shall copy my post to here.

 

Basically what I am trying to do is make Final Fantasy XI Artifact armor, with enchantments relevant to the kind of armor it is.

 

Such as a White Mage armor will have bonus to all restoration, protection, and magicka regeneration. While the black mage armor would have Destruction, regeneration, and so forth, A red mage would have both restoration, and destruction, but not as much, one handed, and shield bonus, thought no as much as a fighter class, and a high regeneration of magika.

 

for anyone familiar to Final Fantasy XI they would know what I am talking about in terms of armor.

 

The only armor I have seen is a retexture of the Dragon Scale Armor to look like Kain's armor, and some other FF7 and 8 Character armor. While these are amazing looking, It is not what I want.

 

I also wanted to go as far as including quests and new locations in order for people to get this armor.

 

As Ghosu said, and I totally agree with, creating armor is advanced and hard, and way out of my league of skill, and probably will be for as long as this game is alive.

 

So I guess this turned into a ohh ohh let me make something post to a Does anyone want to work with me, to create a series of quests and armors? I prefer to stick with the six main FFXI classes, Warrior, Monk, Thief, White Mage, Black Mage, and Red Mage since they are the easiest to balance in my opinion. I also have ideas, for quest lines for each, basically taking from the quest lines in FFXI and incorporating them into a skyrim world, for example, the treasure coffer quests.... First you would have to get the quest from character, that will spawn a special monster in Y Dungeon, and a quest that can only be opened by key in Y dungeon, monster that spawns will drop key needed.

 

Then we have the more story quests, and with a few tweeks we could make them skyrim friendly. Anyone interested?

Edited by joggernaught
Link to comment
Share on other sites

First off let me say....

Without the modding community I would have stopped playing skyrim about a week after it came out. I really love all the work and effort you guys put into your mods. I love everything about what you do. Hell I tell people when they get skyrim to do some of these quests added by modders and ignore the main game, because 9/10 they are better and more thought out than what you have from bethesda. Not saying they didn't make a great game, but you guys... just wow.

 

I want to become involved, I want to make a mod. I want to make my own quest line, armor, armor textures, and I want to share it with you guys for everyone's enjoyment.

Please help me make this a reality. Where do I start? What do I need? I have ideas for stuff that I find is missing from the nexus, and I want to make something great where people can sit and say wow like I do with every new mod I download.

 

Get Creation Kit and then, to the exciting part!

 

Tutorials!

http://www.creationkit.com/

 

There's tutorials for.. well, just about anything CK related.

Scripting, mesh-editing and texturing are done outside CK in external editors, such as 3ds max, blender, gimp, mudbox etc. etc.

 

Can't really tell you about those, as I've got no experience with them.

I just know those are somewhat good tools :biggrin:

 

I stick to Paint.net, gimp and nifskope, as I do pretty minor edits myself.

Link to comment
Share on other sites

Thank you so much for quick response. Everything I'm seeing on the wiki is gimp with oblivion add ons... dont know if that means it will only work with oblivion or can i use for skyrim. I will be checking out creation kit straight away, Hope to have armor uploaded soon, then make a quest related to the armor.... possibly. Going to have a ton of questions along the way, but I am sure with all the guides out there I should have it done within the next.... 10 years...
Link to comment
Share on other sites

If you're talking 'bout a full custom armor and you never modeled anything before, don't...i repeat...don't start with armor. Because "armor uploaded soon" won't happen. Forget that if you're talking 'bout retexturing original armor or change stats.

 

But if you want to model stuff...start with the program's basics, not a Skyrim tutorial, and afterwards do something simple like sword...armor/clothing needs skinning and much more adjustments than static stuff. Even for experienced modders armor/clothing creation is a pretty tricky and time consuming process.

 

I would recommend to start with CK stuff only...first maybe something like a player home, companion, maybe a simple quest or landscape edits. Duplicate original items and retexture them as standalone afterwards...and finally maybe the more complex stuff like modeling.

Edited by ghosu
Link to comment
Share on other sites

 

Haven't watched the whole thing but as far as i see he mentiones the most important stuff...when it comes to pure retexturing.

Would start with simple stuff like this, you can duplicate an original armor and make it standalone using the retexture afterwards...that's another story.

 

There are two tutorial thread stickies on the first page of the MOD TALK section...you should check them out.

Edited by ghosu
Link to comment
Share on other sites

yeah for what I am seeing from this video it is easy to change color sliders, and go that way, but as for adding designs onto armor is another story, and is way above my head. I guess I seriously lack the talent needed to build armor, I did get pretty far in making a dungeon tho, at least layout.

 

Basically what I am trying to do is make Final Fantasy XI Artifact armor, with enchantments relevant to the kind of armor it is.

 

Such as a White Mage armor will have bonus to all restoration, protection, and magicka regeneration. While the black mage armor would have Destruction, regeneration, and so forth, A red mage would have both restoration, and destruction, but not as much, one handed, and shield bonus, thought no as much as a fighter class, and a high regeneration of magika.

 

for anyone familiar to Final Fantasy XI they would know what I am talking about in terms of armor.

 

The only armor I have seen is a retexture of the Dragon Scale Armor to look like Kain's armor, and some other FF7 and 8 Character armor. While these are amazing looking, It is not what I want.

 

I also wanted to go as far as including quests and new locations in order for people to get this armor.

 

As Ghosu said, and I totally agree with, creating armor is advanced and hard, and way out of my league of skill, and probably will be for as long as this game is alive.

 

So I guess this turned into a ohh ohh let me make something post to a Does anyone want to work with me, to create a series of quests and armors? I prefer to stick with the six main FFXI classes, Warrior, Monk, Thief, White Mage, Black Mage, and Red Mage since they are the easiest to balance in my opinion. I also have ideas, for quest lines for each, basically taking from the quest lines in FFXI and incorporating them into a skyrim world, for example, the treasure coffer quests.... First you would have to get the quest from character, that will spawn a special monster in Y Dungeon, and a quest that can only be opened by key in Y dungeon, monster that spawns will drop key needed.

 

Then we have the more story quests, and with a few tweeks we could make them skyrim friendly. Anyone interested?

Edited by joggernaught
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...