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Sound effects stop working


talveren

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This is more in line with an annoyance than something that makes the game unplayable. Sometimes the sound effects such as footsteps, chests opening/closing, spell sound effects, combat sound effects, etc. just stop working. The game is silent except for the background music. If I save and restart the game, the sound effects come back.

 

I'm using a lot of mods right now, so if that's the problem, I'll live with it. If there's something I can do though, I'd love to know.

 

Active Mod Files:

 

00  Oblivion.esm
01  All Natural Base.esm  [Version 1.34]
02  Francesco's Leveled Creatures-Items Mod.esm  [Version 5.0]
03  Francesco's Optional New Items Add-On.esm  [Version 5.0]
04  Better Cities Resources.esm  [Version 5.2.3]
05  bookplacing.esm  [Version 1]
06  CM Partners.esm
07  CustomSpellIcons.esm
**  TNR ALL RACES FINAL.esp
08  Unofficial Oblivion Patch.esp  [Version 3.4.3]
09  UOPS Additional Changes.esp
0A  Oblivion Citadel Door Fix.esp
0B  DLCShiveringIsles.esp
0C  Unofficial Shivering Isles Patch.esp  [Version 1.5.2]
++  USIPS Additional Changes.esp
0D  Better Cities .esp  [Version 4.7.0]
0E  Francesco's Creatures and Items Resources.esp  [Version 5.0]
0F  Natural_Habitat_by_Max_Tael.esp
10  All Natural.esp  [Version 1.34]
11  All Natural - SI.esp  [Version 1.34]
12  Immersive Interiors.esp  [Version 0.8.1]
13  OBGE - Liquid Water.esp
14  All Natural - Real Lights.esp  [Version 1.34]
15  Cities Alive At Night.esp
16  IlluminationWithin.esp
17  IWR - Windows Lights Shutters - Optimised.esp
18  Book Jackets Oblivion - BP.esp
19  RAEVWD New Sheoth.esp  [Version 1.7]
1A  Redecoration.esp
1B  Reznod_Mannequin.esp
1C  Streamline 3.1.esp
1D  Enhanced Hotkeys.esp  [Version 2.3.1]
1E  DLCHorseArmor.esp
1F  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.8]
20  DLCOrrery.esp
21  DLCOrrery - Unofficial Patch.esp  [Version 1.0.5]
22  DLCVileLair.esp
23  DLCVileLair - Unofficial Patch.esp  [Version 1.0.9]
24  DLCMehrunesRazor.esp
25  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.6]
26  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
27  DLCThievesDen.esp
28  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.11]
29  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.11]
2A  Imperial Furniture Renovated.esp
2B  DLCBattlehornCastle.esp
2C  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.8]
2D  DLCFrostcrag.esp
2E  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.8]
2F  Knights.esp
30  Knights - Unofficial Patch.esp  [Version 1.1.3]
31  TOTF.esp
32  HoarfrostCastle.esp
33  DarkBrotherhoodChronicles.esp  [Version 1.1]
34  HeartOftheDead.esp  [Version 6.5]
35  xuldarkforest.esp  [Version 1.0.5]
36  xulFallenleafEverglade.esp  [Version 1.3.1]
37  xulBravilBarrowfields.esp  [Version 1.3.4]
38  xulLushWoodlands.esp  [Version 1.3.2]
39  HoarfrostCastle-LushWoodlands patch.esp
3A  xulAncientYews.esp  [Version 1.4.4]
3B  xulCloudtopMountains.esp  [Version 1.0.3]
3C  xulArriusCreek.esp  [Version 1.1.4]
3D  xulPatch_AY_AC.esp  [Version 1.1]
3E  HeartoftheDead-ArriusCreek patch.esp
3F  xulBlackwoodForest.esp  [Version 1.1.0]
40  xulCheydinhalFalls.esp  [Version 1.0.1]
41  TearsOfTheFiend-CheydinhalFalls patch.esp
42  xulAspenWood.esp  [Version 1.0.2]
43  xulSkingradOutskirts.esp  [Version 1.0.2]
44  xulSnowdale.esp  [Version 1.0.5]
45  xulCliffsOfAnvil.esp  [Version 1.12]
46  xulSilverfishRiverValley.esp  [Version 1.0.3]
47  xulJerallGlacier.esp  [Version 1.0.1]
48  xulTheEasternPeaks.esp  [Version 1.0]
49  Better Dungeons.esp
4A  Enhanced Vegetation [150%].esp
4B  Toggleable Quantity Prompt.esp  [Version 3.2.0]
4C  MidasSpells.esp
4D  Oblivion XP.esp
4E  bgBalancingEVCore.esp  [Version 10.52EV-D]
++  bgBalancingEVOptionalClasses.esp  [Version 9.0EV-U]
++  bgBalancingEVOptionalFangs.esp  [Version 10.0EV-D]
++  bgBalancingEVOptionalMoreEyes.esp  [Version 10]
**  bgBalancingEVOptionalNPCDiversity, Beautification.esp  [Version 10.0EV-D]
++  k_HOD_RBP_patch.esp
4F  Better Cities Full.esp  [Version 5.2.3]
50  Better Cities - VWD of the IC.esp  [Version 4.7.0]
51  Better Imperial City.esp  [Version 5.2.3]
52  Better Cities - Dark Brotherhood Chronicles.esp  [Version 5.1.0]
53  Better Cities - Unique Landscape Barrowfields.esp  [Version 5.1.2]
54  Better Cities - Unique Landscape Chorrol Hinterland.esp  [Version 5.1.0]
55  Better Cities - Tears of the Fiend.esp  [Version 5.0.8]
56  Better Cities - Unique Landscape Cheydinhal Falls.esp  [Version 5.0.0]
57  Better Cities - Unique Landscape Skingrad Outskirts.esp  [Version 5.1.0]
++  X-Ray Detect.esp
58  MiniMap.esp
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.34]
59  Bashed Patch, 0.esp

 

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How many .esm, .esp and .bsa files do you have in your data folder? I ask because Oblivion counts ALL, whether active or not, when it loads up. If you have over 255 you can get unforeseeable issues like this. I know you have nowhere near that active, but if there are dozens more 'inactive' it will still tell. Solution? Use Wrye Bash to 'Ghost' the inactive plugins.
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It very well could be, yes. I would be very suspect of OSR, and that is said from the bad experience I had with similar (but not sound) issues when ever I tried to use it. I also could never play mods that required Pluggy for some reason -- I suspect it's down to hardware specifics, but that's a guess. Your recourse is to remove and replace, one by one, just as you would when troubleshooting ordinary mods.
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Yeah. I'm going to start with Pluggy. Only one of my mods uses it and I think I'm going to replace it with a different mod that does the same thing but doesn't require pluggy.

 

After that, I'll look at OSR. Right now I'm using it for the heap replacement algorithm. It has three options for which algorithm I can use, so I'll start with changing those and see what happens.

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Similar to the infamous Windows 'wake up from sleep' problems, do you mean? If so, it could be more than what mods and/or plugins you have installed, and you need to start looking at what your rig is capable of, hardware-wise -- you obviously have issues, else you wouldn't be running OSR.
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