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Fallout 3 - Minit Tutorial #4


jaysus

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well I certainly wouldn't have been able to figure this out on my own. had to use COMM as a guide to clarify some of the instructions and you could add a couple, like that you have to save the new quest before you can do the next step and that you can't actually add a response where you say, you do it from the box above it.

 

Took some work but I got a selling merchant and I did what you did in COMM w/ the class target so I should be able to add more merchants at will, but I haven't tried that yet.

 

so would I add dialogue for other npc's in the same quest? And can you get a string so it goes: hello. Aloha! goodbye. Aloha! Pretty sure the answer is yes to both.

 

Thanks for taking the time to write the tutorial. It was a big help.

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  • 2 years later...

:biggrin: :biggrin:

welocme back to tutorial lesson #4

 

today we will learn how to set up a working merchant... as usual i ask form you to know the basic workflow of the tool of trade in this case the G.E.C.K.

 

so lets start right away:

 

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-create a new npc to your liking

 

-go to actor data -> quests

 

-r. click in the list and select new

 

-give it a name and id

 

-set priority to 25 if it aint already

 

-check "enable on game start"

 

-click on topics

 

-r.click left row and select add topic

 

-in the new window r. click again and select new

 

-enter a name

 

-back in the main topic window highlight your new topic in the left row

 

-as topic text choose somin like "show me your good plz"

 

-r.click response text and select new

 

-just enter some response text like "sure here you go" and hit ok

 

-in the upper right checkmark "top level"

 

-under conditions set the following:

getofferservicesnow == 1

getisid theIDofyournpc == 1

 

-under result script enter the following:

ShowBarterMenu

 

-hit compile scripts

 

hit ok- save and done... in game your new npc will now have the topic option "show me your goods" on which hell answer "sure here you go" and the barter menu will pop up...

 

-------------------------------------------------------------------------

 

giving him/her merchandize:

 

basicly vendors sell anything in their cell they own but dont wear including chests...

they also offer the option to use a hidden chest called the Merchant Container

 

its is often utilized to have merchants sell some stuff regualry which respawns but is inaccesible for the player for balancing issues...

 

to create one do the following:

 

-create a new cell

 

-create a new container item

 

-checkmark "respawns" if you want the items to respawn after 3 days so the vendor never runs out of merhcandise

 

-give it the VendorMerchantContainerScript

 

-place the new container in the empty cell

 

-double click it in the render view and enter a reference name

 

-set the ownership to the npc you just made

 

-look for your new merchant in the render window and double click him aswell

 

-under the tab "Merchant Container" select your newly created container

 

DONE!

 

--------------------------------------------------------------------------

creating working models:

tutorial part 1

 

rigging and skinning:

tutorial part 2

 

collisions:

tutorial part 3

this was great some bits was confusing but it worked thanks man :biggrin:

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