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Anti-Aliasing - App, ENB or Driver?


Xaranth

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I seem to recall reading somewhere that FO3/NV/Oblivion had a really inefficient anti-aliasing algorithm, and that it should shut off and moved out to the video driver where it can be. Is that correct, or was someone talking out of their rear end?

 

Basically:

 

For the best performance, should I let Catalyst, FNV, or ENB handle the AA? (If I can let ENB handle the AA with just Enhanced Shaders Lite)

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  • 2 weeks later...

Ah, I figured this one out days ago. ;)

 

AA/AF Done by Game Engine: Crap Performance

AA/AF OFF in Game engine: Crap Performance

AA/AF w/ Catalyst overriding: Smooth performance

 

It makes NO SENSE AT ALL, but it is what it is. I have a consistent FPS and am satisfied. Granted it took three days of testing and tweaking to get there...

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Only tested in FNV, since that's what I'm playing at the moment. I imagine it wouldn't be the case for a better written or more modenr game; possibly Catalyst is 'cheating' and using DX10 or 11 calls/pipelines for the AA.
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