Xaranth Posted January 31, 2013 Share Posted January 31, 2013 I seem to recall reading somewhere that FO3/NV/Oblivion had a really inefficient anti-aliasing algorithm, and that it should shut off and moved out to the video driver where it can be. Is that correct, or was someone talking out of their rear end? Basically: For the best performance, should I let Catalyst, FNV, or ENB handle the AA? (If I can let ENB handle the AA with just Enhanced Shaders Lite) Link to comment Share on other sites More sharing options...
jedijas Posted February 9, 2013 Share Posted February 9, 2013 I knew Fallout 3 had this problem because it required a dedicated graphics card, but I'm not sure if the NV and Oblivion did. Link to comment Share on other sites More sharing options...
Xaranth Posted February 9, 2013 Author Share Posted February 9, 2013 Ah, I figured this one out days ago. ;) AA/AF Done by Game Engine: Crap PerformanceAA/AF OFF in Game engine: Crap PerformanceAA/AF w/ Catalyst overriding: Smooth performance It makes NO SENSE AT ALL, but it is what it is. I have a consistent FPS and am satisfied. Granted it took three days of testing and tweaking to get there... Link to comment Share on other sites More sharing options...
jedijas Posted February 9, 2013 Share Posted February 9, 2013 Is this in all of the games? Link to comment Share on other sites More sharing options...
Xaranth Posted February 9, 2013 Author Share Posted February 9, 2013 Only tested in FNV, since that's what I'm playing at the moment. I imagine it wouldn't be the case for a better written or more modenr game; possibly Catalyst is 'cheating' and using DX10 or 11 calls/pipelines for the AA. Link to comment Share on other sites More sharing options...
luthienanarion Posted February 9, 2013 Share Posted February 9, 2013 Interesting. I might actually download Catalyst to try this. Link to comment Share on other sites More sharing options...
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