Braiven Posted August 16, 2020 Share Posted August 16, 2020 I need help with some broken cells in my mod. Even though I NavMeshed it very accurate and conncected the cells with each other in the CreationKit correctly, with no visual errors what so ever, some of them won't work in the game. Is that a known issue from the Creation Kit? If yes how do I fix this and why do all of the tutorials doesn't mentioned it? Or is my 500+ hours of work completely broken now? If yes is there a way to delete all NavMesh changes my mod did an recreate the vanilla ones to do it again? Link to comment Share on other sites More sharing options...
agerweb Posted August 16, 2020 Share Posted August 16, 2020 You can use TesVEdit to delete all your Navmesh changes to vanilla in any particular cell. Although what do you mean by some of your navmesh not working in game? Link to comment Share on other sites More sharing options...
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