CGIModels Posted August 16, 2020 Share Posted August 16, 2020 Hi I'm using VORTEX as my mod manager. Trying to get certain collisions to work withing Skyrim. In the FAQ page for CBPC - Physics with Collisions for SSE and VR, it says make sure nothing is overwriting XP32 Maximum Skeleton Special Extended - XPMSSE. What / Where / How do I make sure nothing is overwriting that so collisions from the other mod will work properly? Thanks Link to comment Share on other sites More sharing options...
AugustaCalidia Posted August 16, 2020 Share Posted August 16, 2020 Normally Vortex integrated LOOT will place XPMSSE where it needs to go. If you don't like the LOOT placement, then use Vortex to assign the mod to the group "Dynamic Patches," which is a late loading group. Link to comment Share on other sites More sharing options...
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