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Use of Bug section


Zorkaz

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I get a lot more bugs reported as regular posts. Since most of the time, the "bugs" are user error (or caused by another mod), I am fine with that.

 

I'd consider cleaning up my bug reports section to make it easier to check and see if a bug was already reported, but considering how many bug reports have been reported and answered already on the same page (when sorted by newest), it is not worth the effort.

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Most issues are reported in forum posts like the ever classic "Help mod doesn't work". Very few posts in the bugs section, which are mostly also similar quality and effort "Mod doesn't work" reports.

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Well nice too hear that I'm not the only one. Guess I'm also not the only one where bug reports are straight reported in russian or spanish...

 

(I also don't like the ones where they ask you if it works with an "XYZ" mod, but I did this once or twice myself.)

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If it looks totally bogus I like to do a quick count of unique users and respond with:

 

"This is working fine for over [ 52,000 ] unique PC and Xbox users, so maybe its just you."

 

which is totally not a subtle f***-off, rather a gentle push towards reflection and self-awareness. Whilst cats and dogs can't recognise themselves in a mirror, primates apparently can.

 

Maybe Vault-Tec will sponsor an experiment on free mod users self awareness and ability to articulate themselves in defect reports.

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If it looks totally bogus I like to do a quick count of unique users and respond with:

 

"This is working fine for over [ 52,000 ] unique PC and Xbox users, so maybe its just you."

 

which is totally not a subtle f***-off, rather a gentle push towards reflection and self-awareness. Whilst cats and dogs can't recognise themselves in a mirror, primates apparently can.

 

Maybe Vault-Tec will sponsor an experiment on free mod users self awareness and ability to articulate themselves in defect reports.

Ah, the fabulous users that have never updated the game for four years...

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Even better: the fabulous users that have never updated the game for four years... because it is apparent that they are using STOLEN/RIPPED copies and then they b&@*$ and moan that my solutions depend on 1.10.162 or later. No, I don't cater for f*#@ing criminal wankers.

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52,000 people probably had encountered bugs, said nothing and just uninstalled. I remember back when I was actively modding for Skyrim, I got like 2 bug reports and they didn't follow up, so I assumed they just uninstalled it. That's just as bad as the "help your mod don't works(with no info on what exactly doesn't work)" and "your mod don't works (because I can't read read mes)) as you don't know what to fix, if anything needs fixing, if they don't follow up.

Edited by Rasikko
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@Rasikko actually as a marketing professional I track the active user count but comparing UNIQUE downloads to TOTAL downloads and the last update downloads.

 

That shows the engagement rate (or stickyness) and number of UNIQUE users who are still updating the mod as I publish REGULAR updates and enhancements for my content. Because my content tends to be used by people who are not frozen in time on an old platform with locked down fragile load order in perpetuity.

 

For my top 10 mods which have between 30,000 and 60,000 unique users each, the update/refresh rate is 4:1 or 5:1 (my top mod has 60,000 unique and 300,000 total downloads) so they are clearly active and taking the updates over a life-cycle.

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