edgeburner Posted August 16, 2020 Share Posted August 16, 2020 I have always "bashed patched" every Fallout/Skyrim load order I have ever created. Except for Fallout 4. The reason being is that i'm not quite sure about how Wrye handles weapon mods that inject their weapons into the leveled list via a script. I have an unloaded bashed patch in my load order, should I actually create it and load it? I run a very modest load....# This file was automatically generated by Mod Organizer.Fallout4.esmDLCRobot.esmDLCworkshop01.esmDLCCoast.esmDLCworkshop02.esmDLCworkshop03.esmDLCNukaWorld.esmUnofficial Fallout 4 Patch.espArmorKeywords.esmEnemies_Don't_Shoot_So_Good_75%.esl.eslReverb and Ambiance Overhaul.espBetterGenerators.espVIS-G Item Sorting.espCriticalHitsOutsideofVATS.espFlicker Fixer.espInsignificant Object Remover.espTom Sprint.espfreefov.espClarity.espluxor8071's HD Texture Pack AIO Pt 2.espluxor8071's HD Texture Pack AIO Pt 3.espluxor8071's HD Texture Pack AIO Pt 4.espVivid Fallout - All in One - Best Choice.espluxor8071 HD Texture Pack AIO.espFallout4FasterRespawnRate48hrs.espFallout4FasterRespawnRateCleared48hrs.espCheatTerminal.espFaster Terminal Displays (5x).espEasyHacking.espFO4 NPCs Travel.espBetterSettlers.espBetterSettlersLightArmorOnly.espBetterSettlersNoLollygagging.espScavver's Backpacks.espStealthSuitDrk.espVarmintRifle.espVarmintRifle - AWKCR-VIS.espM1Garand.espM1Garand - AWKCR.espM1Garand-1.5xDMG.espImmersiveScalingAWKCRTweakedESP.espArmorsmith Extended.espBashed Patch, 0.esp Link to comment Share on other sites More sharing options...
Algabar Posted August 17, 2020 Share Posted August 17, 2020 Wrye Bash only patches stuff that was added via the "normal" leveled lists. Mods that add weapons/armor via scripts aren't touched by it. You can safely create an activate a bashed patch. Link to comment Share on other sites More sharing options...
edgeburner Posted August 18, 2020 Author Share Posted August 18, 2020 Thank you. Link to comment Share on other sites More sharing options...
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