LolcowObserver Posted August 17, 2020 Share Posted August 17, 2020 (edited) Hey! First time poster here, and I am very sort of miffed with two separate issues.First: I installed WMX, and got the 9mm Pistol, and got a "9mm Silencer", which I cannot physically put on the pistol. It will not let me mod the gun with the mod, although the mod description says it should be available.Secondly: Authority Glasses, are bugged. And I don't know how, and I don't know why, but they now hover to the right of the wearer, and are flipped vertically? Any help the fine folk of this site could provide would be invaluable. Images [x] to hopefully help explain what my inarticulate self cannot. Also, load order. 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm 10 a YUP - Base Game + All DLC.esm 11 b NVInteriors_Core.esm 12 c Project Nevada - Core.esm 13 d Project Nevada - Equipment.esm 14 e BraveNewWorld.esm 15 f NVInteriors_ComboEdition.esm 16 10 FCOMaster.esm 17 11 SomeguySeries.esm 18 12 TLD_Travelers.esm 19 13 More Perks.esm 20 14 More Perks for Dead Money.esm 21 15 NVStripOpen.esm 22 16 The New Bison Steve Hotel.esm 23 17 Project Nevada - Rebalance.esp 24 18 Project Nevada - Cyberware.esp 25 19 More Perks for Honest Hearts.esm 26 1a More Traits.esm 27 1b More Perks for Old World Blues.esm 28 1c More Perks for Companions.esm 29 1d YUP - NPC Fixes (Base Game + All DLC).esp 30 1e The Weapon Mod Menu.esp 31 1f NVInteriors Addon.esp 32 20 FCO - NPC Changes.esp 33 21 Project13 - Populated Wasteland.esp 34 22 Mojave Raiders.esp 35 23 EVE FNV - ALL DLC.esp 36 24 Project Nevada - Gun Runners' Arsenal.esp 37 25 WeaponModsExpanded.esp 38 26 WMX-DLCMerged.esp 39 27 CCSP2_5d.esp 40 28 WMX-EVE-AllDLCMerged.esp 41 29 WMX-POPMerged.esp 42 2a Lucky38Reloadedv5.esp 43 2b TfaT2.esp 44 2c More Perks Update.esp 45 2d StripOpenMain.esp 46 2e Alternative Start.esp 47 2f ArizonaArmy.esp 48 30 El Dorado Legion.esp 49 31 BazzasExtraMapMarkers.esp 50 32 No Witnesses.esp 51 33 NewVegasBounties.esp 52 34 NewVegasBountiesII.esp 53 35 TheInheritance.esp 54 36 1nivVSLArmors.esp 55 37 1nivPNSLPatch.esp 56 38 Russell.esp 57 39 NewVegasBountiesIII.esp 58 3a BraveNewWorld-YUP.esp 59 3b BraveNewWorld-ArizonaArmy.esp 60 3c Awesome Crippling Effects v1.8.esp 61 3d CASM with MCM.esp 62 3e Economy Overhaul.esp 63 3f Extra Map Markers 2.0.esp 64 40 Mojave Raiders - TLD Patch.esp 65 41 OutcastArmorNHelmet.esp 66 42 Freeside and The Strip Map Markers.esp 67 43 LootMenu.esp 68 44 FCO - GlowingOne.esp 69 45 FCO - OHSB NPC Edits.esp 70 46 FCO - Russell.esp 71 47 FCO - The New Bison Steve.esp 72 48 Inventory Search.esp 73 49 More Perks for Companions Update.esp 74 4a More Perks for Dead Money Update.esp 75 4b MigNammo.esp 76 4c NPCs Can Miss.esp 77 4d More Perks for Old World Blues Update.esp 78 4e More Traits Update.esp 79 4f 1nivVSLArmors Cheat.esp 80 50 PickCompanionArmorandWeapons.esp 81 51 More Perks for Honest Hearts Update.esp 82 52 RetrievableThrowables.esp 83 53 Project Nevada - EVE All DLC.esp 84 54 FCO - Race Addon.esp 85 55 Project Nevada - Dead Money.esp 86 56 Project Nevada - Honest Hearts.esp 87 57 Project Nevada - Lonesome Road.esp 88 58 Project Nevada - Old World Blues.esp 89 59 The Mod Configuration Menu.esp 90 5a UnlimitedCompanions.esp 91 5b SpyPerk.esp Edited August 17, 2020 by LolcowObserver Link to comment Share on other sites More sharing options...
M48A5 Posted August 17, 2020 Share Posted August 17, 2020 You should start the problem resolution by removing the unused plugins. Then, read you load order and move any compatibility patches to load after the mods being patched. Did you install the mods one at a time and check in the game to see if they are working properly? Link to comment Share on other sites More sharing options...
LolcowObserver Posted August 17, 2020 Author Share Posted August 17, 2020 You should start the problem resolution by removing the unused plugins. Then, read you load order and move any compatibility patches to load after the mods being patched. Did you install the mods one at a time and check in the game to see if they are working properly? And to answer your other, sort of? I was having some issues with meshes in the last two days, and thought it was WMX, so I've uninstalled and reinstalled it and its patches over and over thinking it was them. When I realised it wasn't them, I just started playing, and only stopped when I saw this issue with the 9mm. Also, I've updated the OP with the new load order. And I think I've done what's been asked. Link to comment Share on other sites More sharing options...
dubiousintent Posted August 17, 2020 Share Posted August 17, 2020 (edited) That updated "load order" looks off to me (the Project Nevada ESP plugins in particular are placed too low). LOOT does a good job of determining those basic orders. Getting the "load order" incorrect will cause "Missing Masters" errors as well. You can make minor adjustments to the order and tell LOOT how to remember them. It's in the on-line documentation under "Metadata". You need to understand that "weapon mods" (the item, not the plugin) are not actually "generic", because there are "vanilla" weapons, DLC weapons (specifically those from the "Pre-Order Packs (POP)" and GRA among others), and mod added versions. The "weapon mods" will only work with "internally matching named" weapons. So a silencer for a vanilla 9mm may not be compatible with a GRA 9mm and one for a pistol won't work with a rifle. The same can apply to a patched weapon. This can be a rationale behind some plugins which simply "rename" weapons and their mods. "The Mod Configuration Menu (MCM)" is intended to deal with those issues, but it does so by checking the internal naming and refusing to allow adding incompatibles; not by making different names compatible. Please see "Issue: WMM The Weapon Mod Menu will not let me add a weapon mod in game" and "Issue - WMX loses my existing weapon mods to the Weathered 10mm pistol" under the "Solutions to Control problems" section of the wiki "Fallout NV Mod Conflict Troubleshooting" article. The mod "lStewieAl's Tweaks" now includes most (perhaps all) of the functionality of "MCM". Re: Authority Glasses. Please see "Issue - Authority Glasses worn weirdly" under "Solutions to Graphics problems" of the same wiki article. -Dubious- Edited August 17, 2020 by dubiousintent Link to comment Share on other sites More sharing options...
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