madhatter204 Posted February 1, 2013 Share Posted February 1, 2013 I need help with my load order. I fixed it once before, but after adding Weapon Mods and MMM, it crashes again. Any advice? Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esmRH_IRONSIGHTS.esmStreetLights.esmFO3 Wanderers Edition - Main File.esmFO3 Wanderers Edition - Alternate Travel.espRH_IronSights_PL_NewItems.espRH_IronSights_Pitt_NewRifleSights.espRH_IronSights_Basic_ZetaPlugin.espRH_IronSights_Basic_VanillaPlugin.espRH_IronSights_Basic_PointLookoutPlugin.espRH_IronSights_Basic_PittPlugin.espRH_IronSights_Basic_BrokenSteelPlugin.espRH_IronSights_Basic_AnchoragePlugin.espRH_IronSights_Vanilla_NewWeapons.espRH_IronSights_RemoveReticule.espRH_FWE_Bridge.espUndergroundHideout.espFellout-Zeta.espFellout-pipboylight.espFellout-PointLookout.espFellout-Full.espFellout-BrokenSteel.espFellout-Anchorage.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espFO3 Wanderers Edition - Optional Restore Tracers.espDCInteriors_ComboEdition.esmMart's Mutant Mod.esmMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - FWE Master Release + DLCs.espMart's Mutant Mod - FWE Master Release + Project Beauty.espWeaponModKits.espWeaponModKits - OperationAnchorage.espWeaponModKits - FWE Master Release.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.esp Link to comment Share on other sites More sharing options...
SpartanVOO1 Posted February 1, 2013 Share Posted February 1, 2013 This pluginFO3 Wanderers Edition - Alternate Travel.espshould be after thisFO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp Fellout-Zeta.espFellout-pipboylight.espFellout-PointLookout.espFellout-Full.espFellout-BrokenSteel.espFellout-Anchorage.esp - should be last in the load-order Mart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Zones Respawn.esp - remove, they are incompatible with FWE Use BOSS to sort other things Link to comment Share on other sites More sharing options...
madhatter204 Posted February 1, 2013 Author Share Posted February 1, 2013 This pluginFO3 Wanderers Edition - Alternate Travel.espshould be after thisFO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp Fellout-Zeta.espFellout-pipboylight.espFellout-PointLookout.espFellout-Full.espFellout-BrokenSteel.espFellout-Anchorage.esp - should be last in the load-order Mart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Zones Respawn.esp - remove, they are incompatible with FWE Use BOSS to sort other things I moved what you said to move and it still crashes. Though FO3 Wanderers Edition - Alternate Travel.esp won't move down past RH_IronSights_PL_NewItems.espMaybe BOSS will fix it Link to comment Share on other sites More sharing options...
Werne Posted February 1, 2013 Share Posted February 1, 2013 (edited) You messed that load order up pretty good, I'm impressed. :wink: Anyhow, first fire up BOSS and sort it, that should solve most of it. Then listen to Spartan. And here's what you need to do after that: Only choose one of these:FO3 Wanderers Edition - Optional Restore Tracers (automatics only).espFO3 Wanderers Edition - Optional Restore Tracers.esp Deactivate this since you ain't got Project Beauty:Mart's Mutant Mod - FWE Master Release + Project Beauty.esp Now that you've done that, make a merged patch like this:- Start FO3 Edit- Load your mods- When everything loads select all your mods, then right-click on the mod list and select Create Merged Patch- A small window will pop up asking you to name your patch, write something and click Create- Now when exiting FO3 Edit another window will pop up named Save Changed Files, click OK- When starting FOMM or FO3 Launcher put your patch LAST in the load order and check it And your game should work like a charm after that. :thumbsup: Also, a bit of a warning, weapons modified with WMK's weapon mods don't have functioning iron sights. :no: Edited February 1, 2013 by Werne Link to comment Share on other sites More sharing options...
madhatter204 Posted February 1, 2013 Author Share Posted February 1, 2013 You messed that load order up pretty good, I'm impressed. :wink: Anyhow, first fire up BOSS and sort it, that should solve most of it. Then listen to Spartan. And here's what you need to do after that: Only choose one of these:FO3 Wanderers Edition - Optional Restore Tracers (automatics only).espFO3 Wanderers Edition - Optional Restore Tracers.esp Deactivate this since you ain't got Project Beauty:Mart's Mutant Mod - FWE Master Release + Project Beauty.esp Now that you've done that, make a merged patch like this:- Start FO3 Edit- Load your mods- When everything loads select all your mods, then right-click on the mod list and select Create Merged Patch- A small window will pop up asking you to name your patch, write something and click Create- Now when exiting FO3 Edit another window will pop up named Save Changed Files, click OK- When starting FOMM or FO3 Launcher put your patch LAST in the load order and check it And your game should work like a charm after that. :thumbsup: Also, a bit of a warning, weapons modified with WMK's weapon mods don't have functioning iron sights. :no: All of that was done. But i decided to just remove WMK (I like my iron sights) and it launched just fine now. But I was never able to add the merged file. Nexus says it can't upload that file type? Link to comment Share on other sites More sharing options...
Werne Posted February 1, 2013 Share Posted February 1, 2013 (edited) I was never able to add the merged file. Nexus says it can't upload that file type?Using Nexus Mod Manager I see, get rid of it and use FOMM or you'll enter a world of game-crashing mod conflicts you have never seen before. But seriously, get rid of it and get FOMM. Also, you need to create the merged patch with a program called FO3Edit which you can download here. And install your mods manually, you got free time to play a game so you should have 20 seconds of free time to copy/paste it in the right place. :thumbsup: Edited February 1, 2013 by Werne Link to comment Share on other sites More sharing options...
madhatter204 Posted February 1, 2013 Author Share Posted February 1, 2013 I was never able to add the merged file. Nexus says it can't upload that file type?Using Nexus Mod Manager I see, get rid of it and use FOMM or you'll enter a world of game-crashing mod conflicts you have never seen before. But seriously, get rid of it and get FOMM. Also, you need to create the merged patch with a program called FO3Edit which you can download here. And install your mods manually, you got free time to play a game so you should have 20 seconds of free time to copy/paste it in the right place. :thumbsup: Alright, i'll get to it eventually. If I did that, though, i'd want to install a clean copy and just go from their. Any idea how to do that on steam? Link to comment Share on other sites More sharing options...
foursquared Posted February 4, 2013 Share Posted February 4, 2013 You should try using BOSS. It corrects my load order every time i get a new mod and it should work for you Link to comment Share on other sites More sharing options...
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