CinnamonMods Posted August 18, 2020 Share Posted August 18, 2020 I know how to do that with NPCs but I have no idea how to do that with a talking activator, can anyone help? Link to comment Share on other sites More sharing options...
dubiousintent Posted August 19, 2020 Share Posted August 19, 2020 An "activator" has a "trigger boundary" under the "NavMesh Generation Import Option". A "talking activator" is an object such as a radio or intercom with properties related to the conversation, and can be found, created and edited from the Objects window under Actors. The following threads may also be helpful:* "How to have a talking activator anywhere"* "Make an npc talk through an intercom"* "Activator Notes"* "TUTORIAL- How to Create A New Radio Station"* "Get reference of currently interacting NPC" -Dubious- Link to comment Share on other sites More sharing options...
Mktavish Posted August 20, 2020 Share Posted August 20, 2020 The thing to remember with activators , is they are just extensions of actors if you want them to be.Hence Actor speaks for the activator , or vice versa how ever you want to think about it ... but the topic will be found under the actor.So you set up an actor to force a converstion through the talking activator. The talking activator just being the local and focal point of the player dialogue Zoom in.The confusing part being that a talking activator can replace an actor also ... and heck , you can make lines be spoken as if a ghost is talking with no point source. ~Twighlight zone theme~ Link to comment Share on other sites More sharing options...
lc1000 Posted August 21, 2020 Share Posted August 21, 2020 check out the script "REPCONEnterScript". Line 26 & 27 is where the magic happens. Its the quest where you meet jason bright but before that, chris haversam talks to you through an intercom. Link to comment Share on other sites More sharing options...
dubiousintent Posted August 22, 2020 Share Posted August 22, 2020 Thanks for the additional info. Added "TIP Talking Activators" under the "Dialogue and Lipsynch" section of the wiki "Getting started creating mods using GECK" article. -Dubious- Link to comment Share on other sites More sharing options...
Mktavish Posted August 24, 2020 Share Posted August 24, 2020 Thanks for the additional info. Added "TIP Talking Activators" under the "Dialogue and Lipsynch" section of the wiki "Getting started creating mods using GECK" article. -Dubious-Don't placate me ... you know damn well it is this ... https://www.youtube.com/watch?v=xOrgLj9lOwk&t=5s The holy hangrenade Link to comment Share on other sites More sharing options...
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