DaemonGrin Posted February 2, 2013 Share Posted February 2, 2013 Been trying for the greater part of the night to create a custom wall mesh in gmax and blender (learning it slowly found out how to change select from right to left click lol makes it easier haha) anyway I got about 5 models with collisions most of the time they crashed geck but I finally got 2 that didn't but they don't show up. the one I created in gmax was also a fraction of the size lmao. The Blender model that didn't crash it was perfectly sized however was invisible and applying a texture set did zilch. Are there any good tuts (maybe specific to fallout NV if possible)? Found noob to pro wiki pages will use them tomorrow going to bed now just wanted to see if there was a FNV oriented tut. Thanks! Link to comment Share on other sites More sharing options...
Xaranth Posted February 2, 2013 Share Posted February 2, 2013 http://niftools.sourceforge.net/wiki/Blender About halfway down. Link to comment Share on other sites More sharing options...
DaemonGrin Posted February 2, 2013 Author Share Posted February 2, 2013 http://niftools.sourceforge.net/wiki/Blender About halfway down. Thanks! I got my mesh to render in geck now I was so excited thinking finally!!! but then I couldn't select it in the render window lol so I can't move it around. Any idea why this is happening? Link to comment Share on other sites More sharing options...
Xaranth Posted February 2, 2013 Share Posted February 2, 2013 Two guesses: One, the reference properties window is open (and probably buried under the render window.Two, transformation troubles; the render doesn't match up with origin. That said: If you can't select it in the render window, can you select it in cell view? Link to comment Share on other sites More sharing options...
DaemonGrin Posted February 2, 2013 Author Share Posted February 2, 2013 Two guesses: One, the reference properties window is open (and probably buried under the render window.Two, transformation troubles; the render doesn't match up with origin. That said: If you can't select it in the render window, can you select it in cell view? Yeah I can select it in cell view. I'm trying to make a doorway in dppWallGenRoom originally I was going to edit it but noticed it has 3 objects a mesh, poly and the collision so decided I would make a new wall and it's being difficult. Link to comment Share on other sites More sharing options...
Xaranth Posted February 2, 2013 Share Posted February 2, 2013 Well, if it's neither of those and you can select it in the cell view window, you've transcended the limits of my knowledge. >.> Link to comment Share on other sites More sharing options...
DaemonGrin Posted February 2, 2013 Author Share Posted February 2, 2013 Well, if it's neither of those and you can select it in the cell view window, you've transcended the limits of my knowledge. >.> AHAHAHAHAHA omg I made so many of these models and found out what was wrong..............the NiNode needed to be a BSFadeNode............... :wallbash: Link to comment Share on other sites More sharing options...
DaemonGrin Posted February 2, 2013 Author Share Posted February 2, 2013 Works yay! I had to disable the Iris door from Speedy's resources though....It wont work (open) I've seen it work in a mod review vid think for area 51 mod don't hold me to it though. Tried opening it in nif and well it throws a bunch of errors way way to many to list here and shows nothing in the view when its done having its stroke. Link to comment Share on other sites More sharing options...
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