Steeley Posted February 2, 2013 Share Posted February 2, 2013 I know about the creation kit, but I was just wondering if there was a way to relatively easily make things entirely from scratch, for example I want to make a sort of floating town, floating in a skybox on rocks like a floating rivendale. And with the creation kit there doesn't appear to be a way to make your own polygons and then add your own textures to them. Am I being dumb or where could I find such tools. Also I know a problem would be that it could create lag with too many polygons on screen at once. Link to comment Share on other sites More sharing options...
VectorPlexus Posted February 2, 2013 Share Posted February 2, 2013 I know about the creation kit, but I was just wondering if there was a way to relatively easily make things entirely from scratch, for example I want to make a sort of floating town, floating in a skybox on rocks like a floating rivendale. And with the creation kit there doesn't appear to be a way to make your own polygons and then add your own textures to them. Am I being dumb or where could I find such tools. Also I know a problem would be that it could create lag with too many polygons on screen at once. The CK is not a 3D app, its mainly a tool that allows you to control assets, forms and scripts. For making your own meshes, you have to make them in a 3D modeller program, assign UVs, making the textures, and to reduce the polys, you need to probably make 2 versions of the meshes, so you can use the LoD (Level of Detail). Just as an example, take whiterun. What you see outside are all meshes with a lower level of detail, since you only see it from far away, higher meshes are useless. When you enter whiterun, you change to what is called a new world, allowing you to see the same meshes but with a higer res. (thats why you go through a loding screen) Link to comment Share on other sites More sharing options...
Steeley Posted February 2, 2013 Author Share Posted February 2, 2013 The CK is not a 3D app, its mainly a tool that allows you to control assets, forms and scripts. For making your own meshes, you have to make them in a 3D modeller program, assign UVs, making the textures, and to reduce the polys, you need to probably make 2 versions of the meshes, so you can use the LoD (Level of Detail). Just as an example, take whiterun. What you see outside are all meshes with a lower level of detail, since you only see it from far away, higher meshes are useless. When you enter whiterun, you change to what is called a new world, allowing you to see the same meshes but with a higer res. (thats why you go through a loding screen) Thanks man :) Link to comment Share on other sites More sharing options...
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