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Making a map


Steeley

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I know about the creation kit, but I was just wondering if there was a way to relatively easily make things entirely from scratch, for example I want to make a sort of floating town, floating in a skybox on rocks like a floating rivendale. And with the creation kit there doesn't appear to be a way to make your own polygons and then add your own textures to them. Am I being dumb or where could I find such tools. Also I know a problem would be that it could create lag with too many polygons on screen at once.
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I know about the creation kit, but I was just wondering if there was a way to relatively easily make things entirely from scratch, for example I want to make a sort of floating town, floating in a skybox on rocks like a floating rivendale. And with the creation kit there doesn't appear to be a way to make your own polygons and then add your own textures to them. Am I being dumb or where could I find such tools. Also I know a problem would be that it could create lag with too many polygons on screen at once.

 

The CK is not a 3D app, its mainly a tool that allows you to control assets, forms and scripts.

 

For making your own meshes, you have to make them in a 3D modeller program, assign UVs, making the textures, and to reduce the polys, you need to probably make 2 versions of the meshes, so you can use the LoD (Level of Detail). Just as an example, take whiterun. What you see outside are all meshes with a lower level of detail, since you only see it from far away, higher meshes are useless. When you enter whiterun, you change to what is called a new world, allowing you to see the same meshes but with a higer res. (thats why you go through a loding screen)

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The CK is not a 3D app, its mainly a tool that allows you to control assets, forms and scripts.

 

For making your own meshes, you have to make them in a 3D modeller program, assign UVs, making the textures, and to reduce the polys, you need to probably make 2 versions of the meshes, so you can use the LoD (Level of Detail). Just as an example, take whiterun. What you see outside are all meshes with a lower level of detail, since you only see it from far away, higher meshes are useless. When you enter whiterun, you change to what is called a new world, allowing you to see the same meshes but with a higer res. (thats why you go through a loding screen)

 

Thanks man :)

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