MCChase Posted February 2, 2013 Share Posted February 2, 2013 (edited) Hi guys, Re-texturing the throwing hatchets currently. Have the 1st person and projectile textures working fine, but when the hatchet makes contact (wall / ground / mutants face / whatever) it reverts back to the default texture. Anyone know where i can change this final texture in GECK? Assuming it is a final texture i need to change. Thanks in advance, Chase. Edited February 2, 2013 by MCChase Link to comment Share on other sites More sharing options...
Xaranth Posted February 2, 2013 Share Posted February 2, 2013 Did you retexture the world model as well? Link to comment Share on other sites More sharing options...
MCChase Posted February 2, 2013 Author Share Posted February 2, 2013 (edited) I think so, I am an amateur here though so it's certainly possible i didn't... Where would I find the world model? ----------------------------------------------------------------EDIT_____________________________________ No, I didn't! Feel quite stupid now, thanks for the pointer Xaranth, much appreciated! Edited February 2, 2013 by MCChase Link to comment Share on other sites More sharing options...
Xaranth Posted February 2, 2013 Share Posted February 2, 2013 I think so, I am an amateur here though so it's certainly possible i didn't... Where would I find the world model? It's the model entry in the throwing hatchet's art and sound tab. Not the first person model that you point at a static form, but the actual model entry. Link to comment Share on other sites More sharing options...
MCChase Posted February 2, 2013 Author Share Posted February 2, 2013 Ok, I changed the world model under 'Art and Sound' and it still uses the default model for when the hatchet hits a target. Link to comment Share on other sites More sharing options...
Xaranth Posted February 2, 2013 Share Posted February 2, 2013 Captain Obvious Recommendation: Make sure you saved your changes and reloaded the mod. (I have forgotten this soooo many times when testing something quick.) After this compile finishes I'll have a poke at the geck and see what I see. Link to comment Share on other sites More sharing options...
quacko Posted February 2, 2013 Share Posted February 2, 2013 setting up thrown weaponry can truly be a b***, but my guess would be that it isn't the world object that is wrong, but rather that you haven't set up the impact data.This is found under the special effect section of the geck. Link to comment Share on other sites More sharing options...
MCChase Posted February 2, 2013 Author Share Posted February 2, 2013 On the special effects section now, thanks for the help guys. Link to comment Share on other sites More sharing options...
MCChase Posted February 2, 2013 Author Share Posted February 2, 2013 Still having no luck at all, I really hate to persist for an answer here but I'm really bored of staring at GECK now - and my PC is starting to form a dent where I've been kicking it in frustration =[ Link to comment Share on other sites More sharing options...
DaemonGrin Posted February 3, 2013 Share Posted February 3, 2013 Did you get impactthrown.nif? Link to comment Share on other sites More sharing options...
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