SomewhereInTime Posted August 22, 2020 Share Posted August 22, 2020 (edited) I have a custom player race, and I'd like to add it to the NPC population. Not as a particular character, just rolling around talking about nuclear winter, Primm's new sheriff, THE SIGHT OF YOUR OWN BLOOD!? and such. I was initially hoping there would just be a way to add the new race to a list the game picks from, but it seems every race in every role is a separate entry and I'd have to make a new entry for Goodsprings settlers, melee Powder Gangers, Fiends with rifles, Vegas gamblers in suits, armoured Rangers, etc., etc. Is that the way? Also, the race in particular is ST Robot Race and used a script to give the robot a head and "gloves" for hands, makes them a undroppable quest item and equips them. Can that just be attached to NPCs too? Edited August 22, 2020 by SomewhereInTime Link to comment Share on other sites More sharing options...
Armok74 Posted August 24, 2020 Share Posted August 24, 2020 I was initially hoping there would just be a way to add the new race to a list the game picks from, but it seems every race in every role is a separate entry and I'd have to make a new entry for Goodsprings settlers, melee Powder Gangers, Fiends with rifles, Vegas gamblers in suits, armoured Rangers, etc., etc. Is that the way?Yep. That's the way. Edit some NPC that uses other npc as a template and then add your NPC to corresponding LeveledCharacter List with "Var-" prefix in it's ID, for example "Fiend1GunAFNV" goes to "VarFiend1GunNV". Also, the race in particular is ST Robot Race and used a script to give the robot a head and "gloves" for hands, makes them a undroppable quest item and equips them. Can that just be attached to NPCs too?About that head/gloves armor. That script works for player only. You can write similar Object script that equips head and gloves on spawn but you don't really need to do that. If you have OWB just look up how trauma suits work - they are just npcs that use non-playable armor. Basically what do you need is make Non-Playable variant of head and gloves armors that were added by mod and add them to your NPCs. If NPC uses template just uncheck "Use Inventory" box and edit inventory. Then you can add your NPC in corresponding LeveledCharacter list and that's it. But some NPCs have armor with exposed skin so you'll need to make custom armor. Same process as with head and gloves armor. Usually generic NPCs use Leveled Item lists for armor - you can just replace it with your armor or make leveled list of your custom armor if you want to. Link to comment Share on other sites More sharing options...
dubiousintent Posted August 24, 2020 Share Posted August 24, 2020 Added as "TIP Custom NPC Race" under "Custom NPCs" section of the wiki "Getting started creating mods using GECK" article. Note the additional, related "Custom Race" tips as well. -Dubious- Link to comment Share on other sites More sharing options...
SomewhereInTime Posted August 26, 2020 Author Share Posted August 26, 2020 Yep. That's the way. Edit some NPC that uses other npc as a template and then add your NPC to corresponding LeveledCharacter List with "Var-" prefix in it's ID, for example "Fiend1GunAFNV" goes to "VarFiend1GunNV". Thanks for the reply! I'll have to get to work on it. Link to comment Share on other sites More sharing options...
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